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Thread: Wake up Valve and Fix your Medic!
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06-29-09, 04:10 PM #33
Re: Wake up Valve and Fix your Medic!
Originally Posted by QuickLightning
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06-30-09, 08:24 AM #34
Re: Wake up Valve and Fix your Medic!
Originally Posted by Watsyurdeal?
As a medic, I use the Blutsauger and the Ubersaw. Why? Because the original weapons suck. The needle gun was a joke, along with the bonesaw. Which sadly was the best Medic weapon.
Medic's needed these weapons, to get people excited about playing Medic. How many dedicated Medics did we have on TTP before the update? 1, maybe 2 who played it with some skill, and didnt just play it because the team needed one.
How many "professional" Medics are on TTP now? ALOT more. We've got Pizza, Sketch, WaterDumple, PulpySnowboy, AK-99, and me name a few (not trying to inflate my ego, just stating a fact) This update brought something that Medics needed. Excitement. If you would rather take that away Ducky, better start camping those healthpacks or pack a Sandvich, because we might not be here as much to get your back.
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06-30-09, 08:48 AM #35Re: Wake up Valve and Fix your Medic!
Originally Posted by Anti-SqueakerOriginally Posted by LuckyDucky
Originally Posted by Anti-Squeaker
Edit: Now that i think about it you might not have meant that last quote as a threat but more as a spoken result of what would have happen if the Medic was nerfed. If that is so then I apologize for lashing out.
I still think you're lazy for not reading the rest of the thread though.
"Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"
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06-30-09, 10:05 AM #36Re: Wake up Valve and Fix your Medic!
What you should have written then, perhaps, is that the medic needs a BUFF to his old weapon choices...I think the thread would have developed very differently then.
Stated like this, I could easily get on board...as you're saying the parallel choices for the medic are weak compared to the alt choices of the other classes. yes, I agree."Political Correctness is a cancer to our Society and a Direct Threat to our free speech," The Oozish One
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06-30-09, 10:16 PM #38
Re: Wake up Valve and Fix your Medic!
But one thing I don't get is why does the uber charge turn off when you switch to another weapon? I hate it when I have to waste an uber when a sniper head shots my guy seconds before i right click, making my uber go off without saving my guy, and then to make it worse no one else is around and I'm suddenly surrounded! I would like to at least take a few people out while retreating, that would be nice...
Also I think there should be a overflow on the uber, so it can be ready in the same amount of time but extra healing after would actually help and make it last a little longer, not too much longer but like a max of 5 more seconds or somthing? It would help a lot when they have 2 turrets set up and your being juggled at the same time, so you have a larger time to get rid of them.
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06-30-09, 10:52 PM #39
Re: Wake up Valve and Fix your Medic!
I think the uber mechanics are fine as-is and don't need to be changed. They can be neutered by a good pyro or even by good sollies or demos using their explosives to make movement difficult. Allowing your uber to continue while using other weapons would make the ubersaw absurdly powerful... uber yourself and go around smacking people to keep yourself invulnerable.
The only thing the medic needs is a compelling reason to actually consider using the needlegun and bonesaw over the two unlocks.
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