Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20

Thread: If the Spy got the Tranquilizer instead of the ambassador

  1. Registered TeamPlayer Anti-Squeaker's Avatar
    Join Date
    06-29-07
    Location
    Rock Hill, South Carolina, United States
    Posts
    4,269
    Post Thanks / Like
    Gamer IDs

    Steam ID: Anti-Squeaker
    #11

    Re: If the Spy got the Tranquilizer instead of the ambassador

    Maybe we're thinking about this the wrong way. Maybe instead of stopping an enemy, it slows him down a bit, and gives him impaired vision. Seeing double, view sway ect. Can still move and shoot, but it will be hard to accurately hit something.


    If anyone plays Fortress Forever, kind of like the Tranquilizer in there, mixed with the Conc nades.

  2. Registered TeamPlayer
    Join Date
    12-25-07
    Posts
    2,252
    Post Thanks / Like
    #12

    Re: If the Spy got the Tranquilizer instead of the ambassador

    gotta let the spy have some other means of killing people other than his knife. Taking away his pistol cripples him.

    Basically you wuld be turning the spy into a fail stabber, and with the razorback losing its speed penalty would greatly hinder the spy's ability to kill a sniper with that equipped.

  3. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    If the Spy got the Tranquilizer instead of the ambassador
    Gamer IDs

    Steam ID: MrExpendable
    #13

    Re: If the Spy got the Tranquilizer instead of the ambassador

    How about something more like a tazer, it would act sort of like pyro fire with its effect but would slow the target by some amount. Jumping in the water while it is in effect would make it do "crit damage" and pretty much kill the target. It would last about 5 seconds or so. Knifing would damage the spy but not very much so there would be a consequence for using it. This weapon would make it so a spy could get away easier and take down faster targets like medics, scouts, and pyros (if they are lucky). It would be semi-long range (up to about 2 meters or so) and would need to recharge over about 20 seconds (to reduce spamming) and could not be recharged with metal. What do you think?

  4. Registered TeamPlayer Anti-Squeaker's Avatar
    Join Date
    06-29-07
    Location
    Rock Hill, South Carolina, United States
    Posts
    4,269
    Post Thanks / Like
    Gamer IDs

    Steam ID: Anti-Squeaker
    #14

    Re: If the Spy got the Tranquilizer instead of the ambassador

    Quote Originally Posted by Menoske
    gotta let the spy have some other means of killing people other than his knife. Taking away his pistol cripples him.

    Basically you wuld be turning the spy into a fail stabber, and with the razorback losing its speed penalty would greatly hinder the spy's ability to kill a sniper with that equipped.
    then you dont take it. It's for "run n gun" spies, who backstab alot, but need a way to GTFO of a bad situation with an enemy. Not for a noob getting a sniper every life.

  5. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #15

    Re: If the Spy got the Tranquilizer instead of the ambassador

    Quote Originally Posted by Anti-Squeaker
    Maybe we're thinking about this the wrong way. Maybe instead of stopping an enemy, it slows him down a bit, and gives him impaired vision. Seeing double, view sway ect. Can still move and shoot, but it will be hard to accurately hit something.


    If anyone plays Fortress Forever, kind of like the Tranquilizer in there, mixed with the Conc nades.
    That would work, I don't know. But as it is now the spy still is the hardest class to play. Noobs who ONLY back stab for points aren't that great, spies who sap and take out medics and their patients are the real team players. Oh...and spies who can make aerial stabs and quick stabs.


    Same as sniper, if you take out their heavies, demos, and soldiers, you're a team player.





  6. Registered TeamPlayer
    Join Date
    07-08-06
    Posts
    28
    Post Thanks / Like
    #16

    Re: If the Spy got the Tranquilizer instead of the ambassador

    Since I can almost never get on the TTP servers, I often play on another that has a Roll the Dice mod for comic value.

    One of the power ups is tranquilizer ammo. Your shots will slowdown and blind your opponents. (visual effect is fade to black when shot).

    If done correctly is very very powerful, you can knock out the entire opposition quickly and just leave them sitting ducks for a team-mate. But most people just keep playing normally while they have it.

  7. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    If the Spy got the Tranquilizer instead of the ambassador
    Gamer IDs

    Steam ID: MrExpendable
    #17

    Re: If the Spy got the Tranquilizer instead of the ambassador

    Quote Originally Posted by halcyonforever
    Since I can almost never get on the TTP servers, I often play on another that has a Roll the Dice mod for comic value.

    One of the power ups is tranquilizer ammo. Your shots will slowdown and blind your opponents. (visual effect is fade to black when shot).

    If done correctly is very very powerful, you can knock out the entire opposition quickly and just leave them sitting ducks for a team-mate. But most people just keep playing normally while they have it.
    ha, sounds fun, but if you just spay that down the enemy lines it would be so easy to kill them all. kind of unfair.

  8. Registered TeamPlayer
    Join Date
    08-08-08
    Posts
    27
    Post Thanks / Like
    #18

    Re: If the Spy got the Tranquilizer instead of the ambassador

    4 shots, 4 targets who have all become easy Sniper bait.

    I play on that server too alot halcyon (I think we've played at the same time too, not sure). The worst rolls are bionic, any class with Scout speed (even revved HW) and toxic, anything within a radius of you dies for 10 seconds.

  9. Registered TeamPlayer 9ball's Avatar
    Join Date
    03-21-09
    Posts
    657
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    If the Spy got the Tranquilizer instead of the ambassador If the Spy got the Tranquilizer instead of the ambassador
    Gamer IDs

    Steam ID: JadeStern
    #19

    Re: If the Spy got the Tranquilizer instead of the ambassador

    Quote Originally Posted by messatsu
    The worst rolls are bionic, any class with Scout speed (even revved HW)
    You have my attention


    I'm an ice fairy who can pound a nail in with a banana!

  10. Registered TeamPlayer
    Join Date
    08-08-08
    Posts
    27
    Post Thanks / Like
    #20

    Re: If the Spy got the Tranquilizer instead of the ambassador

    It's basically game determining provided that Heavy can stay alive and it's the only roll that stays active until you die or map restart (all those servers are 40+ points and 24/7 one map). There's also a newly added roll that gives you taunter ammo, anyone you shoot taunts for the next 5 - 10 seconds.

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title