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Thread: Sniping Pyro's Gas Tanks

  1. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #41

    Re: Sniping Pyro's Gas Tanks

    This is a cool idea, but would it help with balance between classes? No


    The only class that I think could use an update is MAYBE the scout, 25 more hp and that's it, plus the unlocks for the soldier, demo, and engi. But the extra hp for the scout is not really needed.





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    #42

    Re: Sniping Pyro's Gas Tanks

    You know what would be a REALLY COOL EDITION!?! Free hats for everyone without the mandatory 1 second to 1 month wait for random drops.
    "Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"

  3. Registered TeamPlayer kyle700's Avatar
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    #43

    Re: Sniping Pyro's Gas Tanks

    No.
    The Scout doesn't need more hp, the Scout is one of the most balanced classes.
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  4. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #44

    Re: Sniping Pyro's Gas Tanks

    Quote Originally Posted by LuckyDucky
    You know what would be a REALLY COOL EDITION!?! Free hats for everyone without the mandatory 1 second to 1 month wait for random drops.
    Agreed, I want my damn fedora.





  5. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #45

    Re: Sniping Pyro's Gas Tanks

    Quote Originally Posted by kyle700
    Now, you must be one craptastic Pyro Pizza to die so much from all these things.
    It doesn't have to be a weak gas tank, but it shouldn't be heavy style either. It should take about a half charged shot to do the trick.
    Better Pyro than you for sure.

    How about we start giving the Scout locational damage to his legs? Too many hits to his legs and he suddenly loses his double jump ability and runs around at Demoman speed because of his injuries.

    The Scout isn't overpowered but it adds a lot of fun to the game, doesn't it? Doesn't it?
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  6. Registered TeamPlayer kyle700's Avatar
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    #46

    Re: Sniping Pyro's Gas Tanks

    Quote Originally Posted by PizzaSHARK!
    Quote Originally Posted by kyle700
    Now, you must be one craptastic Pyro Pizza to die so much from all these things.
    It doesn't have to be a weak gas tank, but it shouldn't be heavy style either. It should take about a half charged shot to do the trick.
    Better Pyro than you for sure.

    How about we start giving the Scout locational damage to his legs? Too many hits to his legs and he suddenly loses his double jump ability and runs around at Demoman speed because of his injuries.

    The Scout isn't overpowered but it adds a lot of fun to the game, doesn't it? Doesn't it?
    And you can't kill Soldiers and Demos and everything else you listed at close range?
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  7. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #47

    Re: Sniping Pyro's Gas Tanks

    Certainly you can, but the Soldier definitely has the advantage, and a good Demo can typically get out of a bad situation like that. A Pyro will not win a straight up fight against a Soldier or Demoman at any range - at best, the solly or demo will die to afterburn after they killed the Pyro.

    Hence why Pyro is about ambushing and hit-and-run instead of standing around duking it out like a Heavy.
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  8. Registered TeamPlayer sickwookie's Avatar
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    #48

    Re: Sniping Pyro's Gas Tanks

    Quote Originally Posted by PizzaSHARK!
    Quote Originally Posted by kyle700
    Now, you must be one craptastic Pyro Pizza to die so much from all these things.
    It doesn't have to be a weak gas tank, but it shouldn't be heavy style either. It should take about a half charged shot to do the trick.
    Better Pyro than you for sure.

    How about we start giving the Scout locational damage to his legs? Too many hits to his legs and he suddenly loses his double jump ability and runs around at Demoman speed because of his injuries.

    The Scout isn't overpowered but it adds a lot of fun to the game, doesn't it? Doesn't it?
    Pizza is dead right on this one. There is no way to look at this other than a direct nerf to the pyro which is totally unneeded. Sure, it would be cool looking, but there is more to this than looks. This mechanic is nothing more than arbitrarily changing the game play negatively for one class and positively for another. Unless you can show that there is a need to re-balance the pyro/sniper match up there is no game play reason for this change only cosmetic.

    As such I think it would be fine if the pyro death animation were changed on a head shot that would have killed anyway. If the pyro is killed by a head shot it would be cool to see him exploded into giblets with fireball that deals no damage.

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