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Thread: TF2 Update - July 14th
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07-14-09, 06:32 PM #1
TF2 Update - July 14th
[-]July 14, 2009 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Linux Dedicated Server
Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
Fixed minicrits resulting in reduced damage for weapons at close ranges
Fixed the Cloak and Dagger not regenerating at the correct rate
Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
Fixed "jointeam unassigned" exploit
Fixed being able to respawn during the chat time before a level change
Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
Prevented some exploits based on mat_dxlevel being changed in-game
Updated ripple effects for water drips to improve performance
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07-14-09, 06:37 PM #3
Re: TF2 Update - July 14th
Originally Posted by Arreo
I will regain my honor >:0
The only things worth noting... pending personal C&D testing, did anyone notice the lowered damage?
I'm an ice fairy who can pound a nail in with a banana!
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07-14-09, 09:19 PM #7
Re: TF2 Update - July 14th
I rebooted a 2nd time this evening and got a 2nd update. Now I'm getting the "Server is enforcing consistency for this file: particles\water_dx80.pcf" error. Can you check to make sure the servers don't need a 2nd update as well? (I'm getting it on other servers also, because I think there was a quick follow-up update. Thanks!
-bard_42
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