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Thread: Undocumented changes in Classless Update:

  1. Registered TeamPlayer Mr.Expendable's Avatar
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    Undocumented changes in Classless Update:
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    Steam ID: MrExpendable
    #21

    Re: Undocumented changes in Classless Update:

    They didn't fix the pregame glitch that makes it so you can attack though the games at the right angle, infact i think it got worse because now you can bonk though it. :P

  2. Registered TeamPlayer Ruukil's Avatar
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    Undocumented changes in Classless Update:
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    Steam ID: Ruukil
    #22

    Re: Undocumented changes in Classless Update:

    Quote Originally Posted by sickwookie
    Quote Originally Posted by kyle700
    Quote Originally Posted by PizzaSHARK!
    you all have seen the video of flamethrower igniting things WAAAAAAY beyond it's reach? (Before the update)

    Yeah, it needed to be decreased.
    The particles could occasionally extend out to like 768 units or something... it wasn't frequent or predictable in any way, though.

    And if you get ignited, it's only 60 HP. Seriously dude, play some goddamn Pyro before screaming for nerfs. The class is fine.
    I have played Pyro, and it is fairly odd to light someone on fire when they are clearly out of my range.
    The range may be a bit shorter, but it seems like the netcode is much cleaner which allows for better close range reflects. Overall I call it a win for the pyro.
    Well if they were making the code cleaner then cool. After the update I was doing better at my reflects. It could have been the code working better.

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