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Thread: TF2 Blog: Patent Pending: #1308 - "GUARD DOG"
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09-27-09, 06:33 AM #104
Re: TF2 Blog: Patent Pending: #1308 - "GUARD DOG"
I just don't see the need for a 10th class. Pretty much every role is already filled by the existing nine classes, and adding a tenth could blow class balance out of whack - just look at what Death Knights did for World of Warcraft for the first four or five months of the most recent expansion.
I mean, it'd be fun to play as a dog with chainguns on its back (rawrrr mecha-hitler, go!), but I don't really see it fulfilling any roles that can't be done already.
Pyros are already superb spycheckers, and every class can spycheck as well.
Spies, especially with the CnD, can provide scouting equal to or better than the proposed tracking option.
Scouts already perform well as hit-and-run harassment.
The whole "bring someone ammo/medkit" would be a nice schtick, but I hardly think it's necessary. As it is, Heavies with the Sandvich can kinda fulfill this role in terms of giving someone a medkit.
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09-27-09, 08:42 AM #105
Re: TF2 Blog: Patent Pending: #1308 - "GUARD DOG"
DR is more of a survival/distraction watch than anything else. Either they have to put 1 pyro or 1 heavy and 2 soldiers on you to kill you. Which is fun, especially if it means you have 200 Metal Crates Galore (Goldrush 2-2)
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09-27-09, 03:39 PM #106
Re: TF2 Blog: Patent Pending: #1308 - "GUARD DOG"
Originally Posted by PizzaSHARK!
I just don't see it throwing off the balance. the one thing I keep hearing people say about the guard dog is how it will throw off the balance, but not one person has given me a good answer as to /how/. For the record I don't play WoW, so I don't get your analogy to death knights
I'm an ice fairy who can pound a nail in with a banana!
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10-01-09, 11:11 PM #107
Re: TF2 Blog: Patent Pending: #1308 - "GUARD DOG"
The short answer is that when Blizzard made the Death Knight, they took everything they learned from their existing classes and applied it to the Death Knight. As a natural result of this, Death Knights were blatantly overpowered for the first few months of the new expansion.
It could go either way with a new class in TF2 - either it could be ridiculously overpowered, or it could be more or less useless. Given that the game is extremely well-balanced (demomen in full servers not withstanding), a tenth class would almost certainly fall under the "way OP" or "way UP" category.
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