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Thread: Freight and Follower added to the 24/7 CP server

  1. Registered TeamPlayer Langrad's Avatar
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    #21

    Re: Freight and Follower added to the 24/7 CP server

    On middle you can retreat back to the left hand side and climb the staircase. Follow the wall to the left and the train makes a bridge for you to jump over that side. Or you could ride it to mid and kill all the enemy team as they dance thinking they are safe from the non jumping classes.

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    Freight and Follower added to the 24/7 CP server
    #22

    Re: Freight and Follower added to the 24/7 CP server

    I think the trains are fun and pretty even depending on your team's awareness and positioning. They'll screw you or cut you off sometimes but like someone said the trains are evenly distributed throughout the map, it's just a matter of working with them. I think it probably adds to the team play too once everyone gets used to watching for, calling out, and trying make split second position changes based on incoming trains. Just give everyone some time to get used to it and it can be a lot of fun.

  3. Registered TeamPlayer Mr.Expendable's Avatar
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    #23

    Re: Freight and Follower added to the 24/7 CP server

    Quote Originally Posted by QuickLightning
    Quote Originally Posted by Mr.Expendable
    Quote Originally Posted by QuickLightning
    Quote Originally Posted by IRON MAN 2142
    Quote Originally Posted by QuickLightning
    Freight was fairly annoying from what I saw so far. I am not a fan of randomly timed events that can cut off routes.

    Slow trains you have to wait for can hold back a team and make a point easy to cap for the enemies...

    It seems like it might be a pretty cool low player count map though.
    If you cant go through the train, go over it
    You tell me how heavies scouts medics spies pyros and engineers get over the train when it is a full car.
    They don't, but thats the point, it cuts off the two sides so that you can regroup and/or send sollys and demos over and attack w/ a hight advantage. Oh but sometimes the train comes with these flat peices that everyone can jump onto and over. And you can always swim though the water to the other side too.

    I never found the trains to be to much of a problem
    Not even the final cap point where a train can go by between your spawn and the final point? It effectively pins you to your spawn while the enemy team is free to cap your point.

    I think that alone is an absolutely horrible design.
    I got caught by that once but because I wasnt experienced with that part of the map I didnt know to jump over with that thing in the middle....

    Thing about follower though, about 80% of the time the last point is easily won because its so close to the second point and if your team dies at second it gives you no time to get anyone on last....

  4. Registered TeamPlayer The Lord of the Land's Avatar
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    #24

    Re: Freight and Follower added to the 24/7 CP server

    Quote Originally Posted by Mr.Expendable
    Thing about follower though, about 80% of the time the last point is easily won because its so close to the second point and if your team dies at second it gives you no time to get anyone on last....
    Yeah, CP_Follower is weird. The gap between Mid and Second is huge and yet it's so easy to roll to last after taking Second.
    <a href=http://nickbrunner.com/LordSig.png target=_blank>http://nickbrunner.com/LordSig.png</a>

  5. Registered TeamPlayer Mr.Expendable's Avatar
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    #25

    Re: Freight and Follower added to the 24/7 CP server

    Ive found a glitch already with the map, it you shoot stickies at the train while its going by they will stay in the air right where they hit the train. I hope they fix that in the next update because its hard to get on the point when you have a wall of stickies in your way

  6. Registered TeamPlayer Arreo's Avatar
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    #26

    Re: Freight and Follower added to the 24/7 CP server

    Quote Originally Posted by Mr.Expendable
    Ive found a glitch already with the map, it you shoot stickies at the train while its going by they will stay in the air right where they hit the train. I hope they fix that in the next update because its hard to get on the point when you have a wall of stickies in your way
    This used to happen on CP_well also:

    http://www.youtube.com/watch?v=r9e9bnzQHGw

    I imagine it isn't an easy thing to fix, given that even Valve had issues with it.

  7. Registered TeamPlayer Mr.Expendable's Avatar
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    #27

    Re: Freight and Follower added to the 24/7 CP server

    Quote Originally Posted by Arreo
    Quote Originally Posted by Mr.Expendable
    Ive found a glitch already with the map, it you shoot stickies at the train while its going by they will stay in the air right where they hit the train. I hope they fix that in the next update because its hard to get on the point when you have a wall of stickies in your way
    This used to happen on CP_well also:

    <removed for redundancy>

    I imagine it isn't an easy thing to fix, given that even Valve had issues with it.
    Well, if they fixed it once, they'll fix 'um again!
    In the mean time that counts as an exploit correct? So dont use it....

  8. Registered TeamPlayer Oozish's Avatar
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    #28

    Re: Freight and Follower added to the 24/7 CP server

    ya, now this sounds like steam forums; people complaining about non existent problems like that when a train goes by you can't get over it? lol. Read langrads response and cry some moar, or you can deal with some map dynamics?

    Great move by the admins to get these 2 maps in rotation.
    "Political Correctness is a cancer to our Society and a Direct Threat to our free speech," The Oozish One

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