View Poll Results: Will you try it out?

Voters
21. You may not vote on this poll
  • ya, ive always wanted to try some 6v6

    17 80.95%
  • na, ive tried 6v6 before, but its not for me

    2 9.52%
  • na, ive never 6v6ed before and never plan to

    2 9.52%
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Thread: TF2 Lobby Released

  1. Registered TeamPlayer
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    #1

    TF2 Lobby Released

    http://tf2lobby.com/

    Its basically tf2 with the l4d lobby system, they already have 40+ servers so you don't need your own to play, but having one helps since you can keep the pugs going without having to rejoin and make a new lobby. It uses in-game too so no need to mess with out of game voip programs, just click create lobby/join lobby, pick a class and play. I haven't gotten a chance to play in one yet but from what I've read you can make a lobby and set up crits on/off, what classes are limited, what voip type you want (alltalk, deadtalk or no only talking when alive).

    Anyway, this seems like its a great alternative to irc pugging since you don't have to download anything and theres people of all skill levels, if you haven't played 6v6 before and want to, this is a great way to get started.

  2. Registered TeamPlayer
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    #2

    Re: TF2 Lobby Released

    Already made an account.

  3. Registered TeamPlayer Arreo's Avatar
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    Gamertag: TheCynicalOne Steam ID: Arreo
    #3

    Re: TF2 Lobby Released

    Meh... PUGing just isn't my cup of tea. But I understand the idea behind this.

  4. Registered TeamPlayer
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    TF2 Lobby Released
    #4

    Re: TF2 Lobby Released

    great for comp play and extending life of game... simple idea executed fairly well.
    crapshoot in terms of skill though.

  5. Registered TeamPlayer Captain Coors's Avatar
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    #5

    Re: TF2 Lobby Released

    Sick, I wonder if valve will pick it up like they did with community maps and officially implement it with an update eventually.

    Although for that to work well for a large audience they might need to come up with a Halo style rating or qualification test like Quake Live has to see if people can rocket jump, sticky jump, chain ubers, etc. and maybe assign people to different groups based on pass or fail.

    In any case, anyone here interested in 6v6 should just jump in and try it, 6v6 is great.

    These features are pretty badass, straight out of l4d:
    You have the option of making your lobby private with a password of your choice. You can choose to play on a server that has partnered with us, if available, or you can specify your own server. In the latter case, you will need to provide a server address and its RCON password.

  6. Registered TeamPlayer Chizzle's Avatar
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    #6

    Re: TF2 Lobby Released

    Quote Originally Posted by DOMINATOR
    crapshoot in terms of skill though.
    That is what I'm concerned about. I'm looking at a mid/low+ game and I can just see some new player joining that and pissing some people off.

  7. Registered TeamPlayer
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    #7

    Re: TF2 Lobby Released

    Quote Originally Posted by Chizzle
    Quote Originally Posted by DOMINATOR
    crapshoot in terms of skill though.
    That is what I'm concerned about. I'm looking at a mid/low+ game and I can just see some new player joining that and pissing some people off.
    The point of this though is to expand the tf2 comp community and help bring new players in though. If your too "good" to play with new players and teach them, then thats what pug.na is for.

  8. Registered TeamPlayer
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    #8

    Re: TF2 Lobby Released

    Also, for every 6v6 push map, comp classes, nocirt/spread, pug I've seen theres always been a pl/2fort pug going so I'm thinking most newbies are going to migrate to those pugs while the more experienced players are going to stay in the cp pugs.

  9. Registered TeamPlayer Captain Coors's Avatar
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    #9

    Re: TF2 Lobby Released

    I saw they have highlander too (9v9 one of each class) which is nice.

  10. Registered TeamPlayer Chizzle's Avatar
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    #10

    Re: TF2 Lobby Released

    Quote Originally Posted by Cprice
    Quote Originally Posted by Chizzle
    Quote Originally Posted by DOMINATOR
    crapshoot in terms of skill though.
    That is what I'm concerned about. I'm looking at a mid/low+ game and I can just see some new player joining that and pissing some people off.
    The point of this though is to expand the tf2 comp community and help bring new players in though. If your too "good" to play with new players and teach them, then thats what pug.na is for.
    I don't think anyone is failing to understand the purpose of this, but merely expressing a very plausible problem with it.

    I can just see a new palyer joining an experienced PUG and getting chewed out by some GotFrag trolls and then losing interest in comp play.

    I personally like the idea and hope it is very successful.

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