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Thread: Feb 3rd TF2 (and DoD) update
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02-03-10, 04:43 PM #2
Re: Feb 3rd TF2 (and DoD) update
Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:
Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
Added new Highlander mode.
- 9 players allowed per team.
- Restricts each team to 1 of each class.
- Use mp_highlander (0/1) to toggle off/on: default is 0
Added "bots" to the server's sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit.
- Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start.
- Improved clipping to prevent people from getting out of the map.
- Optimized the map for better performance.
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02-03-10, 04:51 PM #5
Re: Feb 3rd TF2 (and DoD) update
Well, our highlander cfg's for FNF just got a lot simpler. I don't think highlander would be good for a pub server though. No sir. That server would die very quickly and would never be full. And a non-full highlander game isn't even a highlander game.
Arreo, why don't we use tf_teamtalk on the pubs? I'm pretty sure we don't at least... and I think maybe we should.
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02-03-10, 05:01 PM #7
Re: Feb 3rd TF2 (and DoD) update
Originally Posted by Veovis
Arreo, why don't we use tf_teamtalk on the pubs? I'm pretty sure we don't at least... and I think maybe we should.
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02-03-10, 05:06 PM #9
Re: Feb 3rd TF2 (and DoD) update
Steam Cloud! Woohoo!
I dont think tf_teamtalk is a good idea. I feel like we had a debate about this a while back. Being able to tell other teammates of a spy, sticky trap, or sentry really dampers using those tactics when you have someone pretty much ghosting for the 5-20 seconds theyre dead.
I see it as like sitting in the penalty box in hockey. You did something wrong (dying), so you must sit out of the game for a short period of time (respawn). They dont let you put your stick out to stop a puck while youre sitting in there (tf_teamtalk).
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02-03-10, 05:13 PM #10
Re: Feb 3rd TF2 (and DoD) update
Originally Posted by tr_enf
Getting my blood a boilin` again... IM COMING FOR YOU COORS!!! :4
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