Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20

Thread: Quick Discussion on No Crits Server Win Cap

  1. Registered TeamPlayer The Lord of the Land's Avatar
    Join Date
    10-22-09
    Location
    California
    Posts
    387
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap
    Gamer IDs

    Gamertag: SaneKane Steam ID: LordoftheLand
    #11

    Re: Quick Discussion on No Crits Server Win Cap

    Quote Originally Posted by _BuRn_
    Quote Originally Posted by Blazeraid
    Quote Originally Posted by _BuRn_
    mp_winlimit 4 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    This, except mp_winlimit 5
    Yeah, youre right, 5 would be better.

    mp_winlimit 5 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    I thought that's what it's always been. (Except 45 minute time limit).
    <a href=http://nickbrunner.com/LordSig.png target=_blank>http://nickbrunner.com/LordSig.png</a>

  2. Registered TeamPlayer THE_Ted's Avatar
    Join Date
    05-09-09
    Posts
    190
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap
    Gamer IDs

    Steam ID: THE_Ted
    #12

    Re: Quick Discussion on No Crits Server Win Cap

    I like 45 Minutes as the time limit for those rounds where the teams are so perfectly matched and it just goes back and forth, when those games end from time limit it is always sad. But I definably think the winlimit should be lowered.
    -THE Ted, Son of Ted, Steward of the Last Empire

  3. Registered TeamPlayer Captain Coors's Avatar
    Join Date
    06-18-08
    Posts
    3,612
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap
    Gamer IDs

    Steam ID: 76561197993685827
    #13

    Re: Quick Discussion on No Crits Server Win Cap

    Quote Originally Posted by _BuRn_
    Quote Originally Posted by Blazeraid
    Quote Originally Posted by _BuRn_
    mp_winlimit 4 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    This, except mp_winlimit 5
    Yeah, youre right, 5 would be better.

    mp_winlimit 5 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    +1, keeps it moving and fresh.

  4. Registered TeamPlayer Silent_Crow's Avatar
    Join Date
    04-06-07
    Posts
    3,118
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap
    Gamer IDs

    Steam ID: silent_crow
    #14

    Re: Quick Discussion on No Crits Server Win Cap

    Quote Originally Posted by Captain Coors
    Quote Originally Posted by _BuRn_
    Quote Originally Posted by Blazeraid
    Quote Originally Posted by _BuRn_
    mp_winlimit 4 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    This, except mp_winlimit 5
    Yeah, youre right, 5 would be better.

    mp_winlimit 5 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    +1, keeps it moving and fresh.
    ++1

  5. Registered TeamPlayer Langrad's Avatar
    Join Date
    02-21-08
    Posts
    4,270
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap
    #15

    Re: Quick Discussion on No Crits Server Win Cap

    I think there was a vote or something where it was decided that if we had enough regs on they would be able to balance the teams and make it a good match. Oftentimes on 5 point one team can get a complete rolling through luck (respawn timer kicks off at 21 seconds so opposing team never gets back on their feet) or through an initial unbalance in classes.

  6. Registered TeamPlayer WaterDumple's Avatar
    Join Date
    06-14-09
    Posts
    1,606
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap
    #16

    Re: Quick Discussion on No Crits Server Win Cap

    Quote Originally Posted by _BuRn_
    mp_winlimit 4 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes


    My suggestion.
    Sounds simple enough. It sucks when a bad map goes on for too long, this looks like a fairly good system.

  7. Registered TeamPlayer
    Join Date
    08-17-07
    Location
    Illinois
    Posts
    2,195
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap
    #17

    Re: Quick Discussion on No Crits Server Win Cap

    Quote Originally Posted by Silent_Crow
    Quote Originally Posted by Captain Coors
    Quote Originally Posted by _BuRn_
    Quote Originally Posted by Blazeraid
    Quote Originally Posted by _BuRn_
    mp_winlimit 4 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    This, except mp_winlimit 5
    Yeah, youre right, 5 would be better.

    mp_winlimit 5 // Max number of rounds one team can win before server changes maps
    mp_maxrounds 9 // max number of rounds to play before server changes maps
    mp_timelimit 30 // game time per map in minutes
    +1, keeps it moving and fresh.
    ++1
    +++1

  8. Registered TeamPlayer Arreo's Avatar
    Join Date
    06-01-07
    Posts
    13,940
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap Quick Discussion on No Crits Server Win Cap
    Gamer IDs

    Gamertag: TheCynicalOne Steam ID: Arreo
    #18

    Re: Quick Discussion on No Crits Server Win Cap

    alright... changes made to the server....

  9. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap
    Gamer IDs

    Steam ID: MrExpendable
    #19

    Re: Quick Discussion on No Crits Server Win Cap

    Quote Originally Posted by Arreo
    alright... changes made to the server....
    :9

  10. Registered TeamPlayer
    Join Date
    11-29-07
    Posts
    1,928
    Post Thanks / Like
    Stat Links

    Quick Discussion on No Crits Server Win Cap
    #20

    Re: Quick Discussion on No Crits Server Win Cap

    Quote Originally Posted by Arreo
    alright... changes made to the server....

    Thanks Arreo!

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title