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Thread: UPDATE NEWS!

  1. Registered TeamPlayer Oozish's Avatar
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    UPDATE NEWS! UPDATE NEWS! UPDATE NEWS!
    #11

    Re: UPDATE NEWS!

    I can't connect to our ttp servers but can connect to others fine. Wonder what the deal is? did you get the last update fo sho?
    "Political Correctness is a cancer to our Society and a Direct Threat to our free speech," The Oozish One

  2. Registered TeamPlayer moving-target's Avatar
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    #12

    Re: UPDATE NEWS!

    think hub needs to update the servers yet again i getting the same error i got when it wasnt updated last night

  3. Registered TeamPlayer DJ Ms. White's Avatar
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    #13

    Re: UPDATE NEWS!

    I was connecting to the servers just fine today.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

  4. Registered TeamPlayer Oozish's Avatar
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    UPDATE NEWS! UPDATE NEWS! UPDATE NEWS!
    #14

    Re: UPDATE NEWS!

    Quote Originally Posted by Mr. White
    I was connecting to the servers just fine today.
    ya but they just released another update tonight
    "Political Correctness is a cancer to our Society and a Direct Threat to our free speech," The Oozish One

  5. Registered TeamPlayer DJ Ms. White's Avatar
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    #15

    Re: UPDATE NEWS!

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Team Fortress 2
    Added further PropHunt mode support
    Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
    Fixed the Engineer being able to build more than 1 of each type of building
    Fixed old Engineer build keybinds not working with the new system
    Fixed a client crash on shutdown
    Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
    Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

  6. Registered TeamPlayer moving-target's Avatar
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    #16

    Re: UPDATE NEWS!

    Quote Originally Posted by Mr. White
    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Team Fortress 2
    Added further PropHunt mode support
    Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
    Fixed the Engineer being able to build more than 1 of each type of building
    Fixed old Engineer build keybinds not working with the new system
    Fixed a client crash on shutdown
    Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
    Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
    yeah yeah thats what the said last night to

  7. Registered TeamPlayer moving-target's Avatar
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    #17

    Re: UPDATE NEWS!

    looks liek the servers went down so someone is fixing them hooray for whoever someone is

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