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Thread: Robin Walker agrees in new interview the natascha and sandman are dumb

  1. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #51

    Re: Robin Walker agrees in new interview the natascha and sandman are dumb

    Quote Originally Posted by Watsyurdeal? View Post
    Getting slowed down by a gun that does anywhere between 36-6 damage and can slow you down at any range, it's just not fun. Nor is the fact that the class using it has 300 hp.

    Maybe if they made it to where the slowing effect only works if Natascha does more than 15 damage? Idk, the Minigun is still better imo.
    It's not fun dying instantly because you got stabbed in the back, ate a fully charged bodyshot as a class with less than 151 HP, or died instantly to a headshot. But they're part of the game.

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    #52

    Re: Robin Walker agrees in new interview the natascha and sandman are dumb

    Quote Originally Posted by sickwookie View Post
    First of all you contradict your initial statement with the final statement. Second the final statement is purely false because it supposes a high level of skill and therefore can not be any indication of the weapons inherent power.
    Allow me to clarify then.

    The nature of minigun damage is high enough that Natascha is still a devastating weapon, and kills most everything in under a second anyway despite having less dps than Sasha. Certainly, in a Sasha vs. Natascha match, Sasha will come out on top...but you can let your team handle that, or get clever with some flanking and whatnot.

    A high level of skill is mandatory to bring out the full power and potential of anything in any game. Street Fighter, TF2, whatever you can think of. Sasha and Natascha are not exempt from this rule. Even if we were to suppose a low level of skill, however, Natascha still comes out on top because it makes it easier to hit things. Although I'll wager that between two low-skill heavies, one Sasha, the other Natascha, the Sasha heavy would always win.

    In general, my stance is that Natascha's slowdown makes it the better minigun, despite the lower damage than Sasha. About the only thing a Heavy with Nat can't overcome is a Sasha heavy, and that's still manageable with flanking, or letting your team work with it while you slow him or his medic down. For everything else, the damage of Natascha is still high enough to make the heavy extremely threatening, and the slowdown puts the victim in a deathgrip that almost assures a kill. I also personally find it makes playing heavy much less frustrating. Scouts can't float around your head like wasps, people can't escape around corners into their teams, etc.
    Last edited by Piko Knight; 08-26-10 at 06:34 PM.

  3. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #53

    Re: Robin Walker agrees in new interview the natascha and sandman are dumb

    To add to Piko's statement, why bother using the Minigun when you can slow people down? This means that every class in the game is at your mercy, the only thing that can counter you is another Heavy. And only if he has the Minigun and enough health to outlast you in a fight.

    You can argue all you like, but the Natascha is a straight upgrade.





  4. Registered TeamPlayer Major.Adm.Lt.Mr.Dr.Prof.J's Avatar
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    #54

    Re: Robin Walker agrees in new interview the natascha and sandman are dumb

    jumping usually gets me out of a heavy's range since the bullets push you pretty far back so i never really have a problem with natascha since its doing less damage than a regular minigun while being pushed

  5. Registered TeamPlayer Cheshire Cat's Avatar
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    Robin Walker agrees in new interview the natascha and sandman are dumb
    #55

    Re: Robin Walker agrees in new interview the natascha and sandman are dumb

    If you have the ability to aim well, Sasha is better. But Natasha prevents anyone from even coming up close to you. A pyro who flared you and has his axtinguisher out? Not going to get close enough to hit.

  6. Registered TeamPlayer sickwookie's Avatar
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    #56

    Re: Robin Walker agrees in new interview the natascha and sandman are dumb

    Quote Originally Posted by Piko Knight View Post
    The nature of minigun damage is high enough that Natascha is still a devastating weapon, and kills most everything in under a second anyway despite having less dps than Sasha. Certainly, in a Sasha vs. Natascha match, Sasha will come out on top...but you can let your team handle that, or get clever with some flanking and whatnot.
    I disagree. At close range Natascha is still devastating, but at medium range damage drops to 3-20. At that point Demos and Soldiers (especially with DH) fair pretty well against Natascha. The deciding factor will be aim, and use of cover. In my opinion that match up is quite even.


    Quote Originally Posted by Piko Knight View Post
    A high level of skill is mandatory to bring out the full power and potential of anything in any game. Street Fighter, TF2, whatever you can think of. Sasha and Natascha are not exempt from this rule. Even if we were to suppose a low level of skill, however, Natascha still comes out on top because it makes it easier to hit things. Although I'll wager that between two low-skill heavies, one Sasha, the other Natascha, the Sasha heavy would always win.
    FIrst of all Natascha bullets are not magic, you still have to track your target. It is much easier once you get the slow to stack, but at close range your target will die before that happens. At long range your cone of fire is so large you rarely get a full stack. At medium is where the slow is a beast, but remember you are only doing 3-20 damage at medium range. Scouts get pwned at medium thanks to the slow everyone else should stand and fight.(I don't mention pyro because he gets pwned by everything anyway.)

    Quote Originally Posted by Piko Knight View Post
    In general, my stance is that Natascha's slowdown makes it the better minigun, despite the lower damage than Sasha. About the only thing a Heavy with Nat can't overcome is a Sasha heavy, and that's still manageable with flanking, or letting your team work with it while you slow him or his medic down. For everything else, the damage of Natascha is still high enough to make the heavy extremely threatening, and the slowdown puts the victim in a deathgrip that almost assures a kill. I also personally find it makes playing heavy much less frustrating. Scouts can't float around your head like wasps, people can't escape around corners into their teams, etc.
    I completely agree with that Natascha makes Scouts less frustrating, but I disagree with the rest. The damage is formidable, but not anything that can not be managed. Also, the deathgrip rarely ensures a kill that would not have been made with Sasha anyway because it kills so much faster. They are dead before they make the corner. Finally, if they do make the corner into the arms of their waiting team I want to be holding Sasha in order to lay the hurt on them all rather than dying to the focus fire. Sasha allows you to kill a single target very quickly so when you encounter a group you can very effectively establish a threat list then work your way down that list before you are overcome by focus fire. With Natascha you rarely make it down that list because it takes so much longer to drop each target.

    This is why I believe that Natascha dominates bad teams while Sasha is better against good teams. Good teams will stick together, communicate, and focus fire a heavy. A bad team will be spread out, probably won't tell their teammates where the heavy is, and in general wind up in one on one situations with the heavy which favor the Natascha.

  7. Registered TeamPlayer QuickLightning's Avatar
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    #57

    Re: Robin Walker agrees in new interview the natascha and sandman are dumb

    Quote Originally Posted by Watsyurdeal? View Post
    To add to Piko's statement, why bother using the Minigun when you can slow people down? This means that every class in the game is at your mercy, the only thing that can counter you is another Heavy. And only if he has the Minigun and enough health to outlast you in a fight.

    You can argue all you like, but the Natascha is a straight upgrade.
    Sasha beats natasha every time in 1v1 combat and equally skilled players. That alone means it is not a straight upgrade. It's a sidegrade, exactly like it is meant to be. Sasha is very weak against buildings and other heavies.

    Also, to add to your lists of counters to the heavies, you can add spy and sniper in there as the obvious counters. If you do not have any decent spies or snipers to deal with the problem, is it really because the weapon is overpowered or is it just because you do not have the ability to counter it properly?

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