Results 1 to 7 of 7

Thread: like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

  1. Registered TeamPlayer Consultant's Avatar
    Join Date
    02-22-06
    Posts
    11,906
    Post Thanks / Like
    Stat Links

    like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.
    Gamer IDs

    Steam ID: BzAMcNasty
    #1

    like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

    This version has more options, a room for you to build engineer deployables and test against, more bot options, easier to use map controls for the launch pad, etc and a movable platform for you to position to make situational setups easy. You can now setup a reasonable simulation of G-Pit C defense, or spire defense, or G-Pit B roof airshots.

    Most excellent.

    Download here

    Here's the changelog

    - Added sentry room
    - Added texture to all buttons
    - Added trajectory selection to the launch-pad
    - Added function to make bot crouch permanently or randomly
    - Added option to spawn different ammount of bots (16, 14, 12, 10, 8, 5, 3, 1 or 0)
    - Added option for servers to choose the maximum ammounts of bots and lock it
    - Added tr_help command to get a list of all avaiable commands
    - Added retractable platform
    - Added window to the first part of the walkway and modified the skybox
    - Added fade distance to lots of props on the main room
    - Added "small step" option to the hill elevation
    - Added option to spawn individual classes for bots
    - Added position selection for the deploy system
    - Added a 100 HP regeneration per second when resupply is enabled
    - Added ammo and health boxes in the top level of the building
    - Added a random option to "Strafe movement" for the bots
    - Added counters to count how many bots were deployed and killed by the player
    - Added option to spawn bots directly on the launch-pad
    - Added option to choose the deploy position of the bots
    - Added a new option to damage bots by 75 damage instead of 124
    - Added 2 new easter eggs
    - Now hoovy and one of the new easter eggs reacts after the player kills a certain ammount of bots
    - Made all metters buttons in addition to the old plus-minus buttons
    - Added "panic mode"
    - Added reset button
    - Added attack options to make bots fire slowly and another to make them fire randomly
    - Added crouch to dodge options
    - Added new texture for the teleport buttons

    - Increased "Aim down" angle for making airblast jump practice easier
    - Changed how the lifts work. The lift to the roof will now stay at the ramp's height and wont
    move until a player is on it. If someone goes to the lower floor, the lift will go there and wait
    for the player. The building lift will only go out when someone is on it.
    - Increased minimum distance to show the help text of the buttons
    - Headshot correction change: If you spawn a different bots wave after spawning "Bots
    for headshot training", the bots will aim forward again
    - Removed yellow button aka custom button. Nobody used it as far as we know and it confused people
    - Removed option to turn off "throw bots to the wall"
    - Made the random deploy system slightly more random
    - Made the first easter egg easier and more intuitive to get
    - Changed the position of all cfgs, now they are packed inside the bsp
    - The map doesn't load a map.cfg anymore
    - Added two new cfgs to the map. "help" for the tr_help command and "cvars" for tr_loadcvars command
    - Textured lots of hidden, but rendered, brush faces to nodraw
    - Replaced the brush buttons with props

    - Fixed tr_teleport for clients joining a server
    - Fixed launch-pad power selection not working properly
    - Fixed a case in the launch-pad with random power where the bots would do a small hop
    - Fixed stutter on the ramp
    - Fixed explosives don't working properly on the ramp (it was a bug introduced by valve with the
    changes to the explosion radius, fixed by them in an update. This bug is not present in _rc anymore)
    - Fixed rare case where sv_cheats disabled itself. Now its very hard to disable it, this is to
    protect the player's stats (sv_cheats will be enabled every time a player respawns)
    - Fixed door on the start of the walkway blocking the control room
    - Fixed rare bug where the random deploy system broke itself
    - Removed collision from some props without vphysics model
    - Major mechanics changes in the deploy, spawn, hill system and all toggle options in the map
    Last edited by Consultant; 08-30-10 at 10:31 AM.

  2. Registered TeamPlayer Oozish's Avatar
    Join Date
    09-01-08
    Location
    Texas
    Posts
    2,476
    Post Thanks / Like
    Blog Entries
    2
    Stat Links

    like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.
    #2

    Re: like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

    I'd rather practice on your head!

    Nice, I used the first one to practice reflects/pyro and airshots, this looks nice!

  3. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.
    Gamer IDs

    Steam ID: MrExpendable
    #3

    Re: like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

    Quote Originally Posted by Oozish View Post
    I'd rather practice on your head!

    Nice, I used the first one to practice reflects/pyro and airshots, this looks nice!
    With the random shooting added it will be a lot more realistic of a practice for reflects.

  4. Registered TeamPlayer Vexon's Avatar
    Join Date
    07-28-10
    Location
    Utah
    Posts
    3,347
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.
    Gamer IDs

    Gamertag: Hunter57Rules Steam ID: Vexon57 Vexon's Originid: Vexon57
    #4

    Re: like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

    Seems pretty cool!
    Can't wait to play it! I am downloading it now!

  5. Registered TeamPlayer o_stranger_o's Avatar
    Join Date
    08-02-09
    Posts
    116
    Post Thanks / Like
    Stat Links

    like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.
    #5

    Re: like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

    just did a little test drive of it, reflectjumps, airshots, etc.
    new options are very nice!

    p.s. thanks for the link Con!

    "Sanity is for the weak" -Hush!

  6. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #6

    Re: like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

    Quote Originally Posted by o_stranger_o View Post
    just did a little test drive of it, reflectjumps, airshots, etc.

    it's nice!
    Lol, I agree


    P.S. The sentry room, excellent training for Spy vs Engineers, Stab and Saps are hard to do without proper practice at first.





  7. Registered TeamPlayer Vexon's Avatar
    Join Date
    07-28-10
    Location
    Utah
    Posts
    3,347
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2. like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.
    Gamer IDs

    Gamertag: Hunter57Rules Steam ID: Vexon57 Vexon's Originid: Vexon57
    #7

    Re: like tr_walkway for practice? There's a new(er) version. tr_walkway_rc2.

    Yeah this will help me be a better pyro
    Thanks for link Consultant!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title