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Thread: TPG Players and TF2 Public Beta

  1. Registered TeamPlayer Xanthur34's Avatar
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    #71

    Re: TPG Players and TF2 Public Beta

    Quote Originally Posted by *Rob View Post
    oh wait i guess they changed it...
    TF2 Beta Update History - Steam Users' Forums

    --- January 13, 2011 ---


    Gameplay:

    * Player health increased 25% (over normal – not the previous 100% increase)
    * Damage against buildings no longer reduced
    Shoot, I missed my chance with Engie buildings. But 25% more health still sounds nice
    To clear any confusion: Xanthur34 is my username, but Soleg is my Steam name.
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  2. Registered TeamPlayer Mr.Expendable's Avatar
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    #72

    Re: TPG Players and TF2 Public Beta

    yeah now its not so extream, more realistic to actual gameplay

  3. Registered TeamPlayer
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    #73

    Re: TPG Players and TF2 Public Beta

    Quote Originally Posted by Gonzo0100 View Post
    charged head shots should still take some of the classes down. Just not heavies and soldiers
    I dont care if they leave the body s hot damage the same, but a headshot should do 2x damage, charging a shot and then shooting only for the head to kill almost all of the classes seems pretty brutal.
    seriously
    Last edited by TimInternet; 01-15-11 at 12:16 AM.

  4. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #74

    TF2 Beta 02/11/11 Update

    --- February 11, 2011 ---


    Gameplay

    • Restored player health to normal values


    Replaced the no-crit attribute with -25% damage on the following:
    • The Eyelander
    • The Gunslinger
    • The Southern Hospitality
    • The Powerjack (also added +20% melee vulnerability)
    • The Horseless Headless Horseman's Headtaker
    • The Ullapool Caber
    • The Claidheamohmor



    Medic

    Vitasaw
    • Added the ability to see enemy health



    New Medigun - The Quick-Fix:
    • Heal rate increased 50%
    • Uber charge rate increased 50%
    • Not able to overheal
    • Match the speed of any faster heal target
    • Uber effect: Megaheal
    • Heal rate increased 3x on heal target
    • Heal target and medic immune to stun and damage forces


    Heavy

    Dalokoh’s
    • Removed cooldown



    Fists of Steel
    • Increase deploy times 20%
    • Ranged damage reduced 40% (down from 60%)



    Demo
    Loch-n-Load
    • +10% damage


    Soldier
    Equalizer
    • Tuned high-end damage range so it's no longer possible to one-shot certain classes
    • Suppress the medic call effect while active



    Scout
    Madmilk
    • Heal 60% of damage done (down from 75%)


    Pyro

    • Flares always crit burning targets, regardless of range.



    Backburner
    • Removed the restriction on airblast
    • Ammo cost increased 150% (4 blasts at full ammo)
    • Damage bonus reduced to 10% (from 15%)



    New Flaregun - The Detonator:
    • Alt-fire detonates flare in flight
    • Does a small explosion that catches players on fire
    • 20% explosion damage vulnerability


    Sniper

    Sydney Sleeper:
    • +25% increased charge rate


    General
    CombatText:
    • Added an option to display healing done over heal targets (hud_combattext_healing)
    • Display a value whenever the player does something that earns them a bonus point
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
    • Medic overheal effect is now more noticeable



    Synced with changes from the official releases
    News - Team Fortress 2 Update Released
    News - Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
    News - Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
    News - Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
    News - Team Fortress 2 Update Released





  5. Exiled
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    Steam ID: insanegammer109
    #75

    Re: TPG Players and TF2 Public Beta

    BIG BALANCING UPDATE

    -removed release notes-

    *Edit* Moved Wats' topic here, To keep all the beta news/discussion in one place.
    Last edited by insanegammer109; 02-11-11 at 09:39 PM.

  6. Registered TeamPlayer DrHaphazard's Avatar
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    #76

    Re: TPG Players and TF2 Public Beta

    The new vitasaw buff and the new medigun are extremely interesting.

    Some guy at SPUF trademarked Vita-Vision for the new vitasaw ability to see enemy health, which is an extremely interesting ability. I have to assume that you have to have the Vitasaw out for this to be in effect, otherwise that is just an enormous upgrade, well worth the -10 HP in my opinion. If its only when Vitasaw is out then it is still a very interesting idea. If its Vita-out-only I would have to guess you would use it mainly when chasing down the enemy (your guys arent taking damage) or you are running to the fight (not close enough to heal.) Since obviously you wanna keep the healing going as much as possible. This weapon also obviously rewards medics that USE A FREAKING MIC since the information received will normally be more relevant to the combat classes. The only use for the medic i suppose is trying to figure out if he should leg it or whip out a needle gun, but its probably too late by the time you make that decision.

    I have heard mixed reviews on the new Quick Fix medigun, but it seems like a lot of people think it is very fun. Especially the ability to run at scout speed while healing scouts (and escape at scout speed.) I am mainly interested in its application to comp play however, since I do not see it being as useful in 12 vs. 12. There is too much spam potential for you to give up either the ability to one shot people or invulnerability in a regular pub game. It rewards medics that constantly switch heal targets however, since there is no overheal ability to encourage sticking on one target. Comp scouts will probably hate it since now they will NEVER be overhealed.

    I am tempted to install the Beta just to check out these weapons. Would love to hear the opinions of anyone who has the Beta and has checked out the new changes in action.
    Last edited by DrHaphazard; 02-12-11 at 01:26 PM.

  7. Registered TeamPlayer DrHaphazard's Avatar
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    #77

    Re: TPG Players and TF2 Public Beta

    Wow got confirmation from SPUF that Vita-vision is ALWAYS in effect, no matter what weapon you are using currently. That is nuts, and if they really add that to the game I think I am going to have to be Vita-Saw all the way, unless they add another downside.

    The Vitasaw buff - Steam Users' Forums

    Will be banned in comp for certain sure though.

  8. Registered TeamPlayer Mr.Expendable's Avatar
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    #78

    Re: TPG Players and TF2 Public Beta

    And now I have a reason to play the Beta....just awesome

  9. Registered TeamPlayer Xanthur34's Avatar
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    #79

    Re: TPG Players and TF2 Public Beta

    I just got back from playing the beta a little and I gotta say it's got some fresh changes going on. The Quick Fix is strange. The heal rate is a nice welcome, and the ubercharge rate is crazy. But using the uber feels... lacking. You get 3x heal rate which is fine and dandy, but I don't see a whole lot of use to it, unless you have a Heavy tanking a Level 3 Sentry or something. The speed boost when healing Scouts is fun too. What I also really like about the Quick Fix is that attacking the heal target is pretty much useless. It will force people to go for the Medic, which should have been their target anyway.

    The new flare gun (forget the name) is fun and could spice things up a bit. The biggest thing I've seen is that Pyros can do a little jump maneuver much like stickies or rocket jumping. I also like being able to set off the flare in a group of enemies and set them all on fire. Very fun

    Now on to what I hate about the beta: the change from 'no random crits' to 25% less damage. Bad bad bad I think. I know you sword n' boarders wouldn't like it. The Eyelander, Southern Hospitality, and Gunslinger have suffered massive downgrades in my opinion. It really kills their worth in our no crit server.

    One last thing: the Vita-Saw's new upgrade is sweet. It could be really nice for a good team-oriented match. But I want all you bandwagon-jumpers to know that I liked the Vita-Saw BEFORE the update
    To clear any confusion: Xanthur34 is my username, but Soleg is my Steam name.
    TF2 Backpack: http://www.tf2items.com/id/xanthur34

  10. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #80

    Re: TPG Players and TF2 Public Beta

    Apparently this new Vita Saw Buff is enough to get it banned.....why?


    I don't understand why it's op





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