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Thread: cp_tidal_v3

  1. Registered TeamPlayer Guyver's Avatar
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    #11

    Re: cp_tidal_v3

    Quote Originally Posted by tr_enf View Post
    Or we just came up in a google search for TF2. I would give google the credit...
    That's what map makers do......they put their work on all the big sites. How else would you suggest getting maximum exposure and the most servers trying your map?






  2. Exiled
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    #12

    Re: cp_tidal_v3

    Quote Originally Posted by tr_enf View Post
    Or we just came up in a google search for TF2. I would give google the credit...
    That says just as much in my book.

  3. Registered TeamPlayer Vexon's Avatar
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    #13

    Re: cp_tidal_v3

    Quote Originally Posted by flame View Post
    Looks like gorge in some spots but nice overall.
    You calling Gorge a bad map? Hmmmm? If so, I will have to beat you up

  4. Registered TeamPlayer flame's Avatar
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    #14

    Re: cp_tidal_v3

    Gorge is alright, I like the map but it gets old real quick.
    It is one of the maps I enjoy for the required amount of teamwork to attack and defend the final point.
    [SsT] Sigs and Avatars-sstflame-png

  5. Registered TeamPlayer enf's Avatar
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    #15

    Re: cp_tidal_v3

    Quote Originally Posted by Guyver View Post
    That's what map makers do......they put their work on all the big sites. How else would you suggest getting maximum exposure and the most servers trying your map?
    Its more that he's just here to promote his map and not be a part of the community. I was trying some reverse Jedi psychology and you all had to go and ruin it. I hope you're happy!
    Last edited by enf; 01-09-11 at 11:07 PM.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  6. Registered TeamPlayer Guyver's Avatar
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    #16

    Re: cp_tidal_v3

    Haha.......your Jedi ways were foiled.







  7. Registered TeamPlayer Sketch's Avatar
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    #17

    Re: cp_tidal_v3

    I like the night theme, but it needs to be brighter. It looks very L4D-ish. Study Doublecross for good lighting on a nighttime map.

    One of the worst-lit spots in the official maps is the left exit for Blu on the last stage of Goldrush—the entire area under the truck, basically. I cannot count the number of times I have happily trotted up to a shadowy Red a-hole in that area with my Medigun ready only to be mowed down b/c I couldn't make out their team color.
    Happiness is a roiling fermenter.

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