Results 1 to 4 of 4
Thread: Cannot enable sprays
-
04-03-11, 12:07 AM #1
Cannot enable sprays
I tried enabling sprays, and I still cannot see them. Is there a problem with my autoexec?
//scoreboard alias
alias "+scoreboard" "+showscores;timeleft;net_graph 3"
alias "-scoreboard" "-showscores;net_graph 0"
bind "TAB" "+scoreboard"
//NetCode
rate 30000;
cl_cmdrate 100;
cl_updaterate 101;
cl_interp_ratio .02;
cl_interp .02;
cl_showfps 1 ;
fps_max 300;
alias hlss-START "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV hlss-STOP"
alias hlss-STOP "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV hlss-START"
alias ToggleWAV "hlss-START"
voice_fadeouttime 0
/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
// _______________
// | NET |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rate "30000" // Max bytes/sec the host can receive data.
cl_cmdrate "66" // Number of command pakets sent to the server per second.
cl_interp "0.02" // Interpolate x seconds from game (0.02 = 20ms)
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
cl_updaterate "66" // Number of packets per second you are requesting from the server.
cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
cl_smoothtime "0.01" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
// _______________
// | SOUND |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
// snd_mixahead "0.1"
// dsp_enhance_stereo "0"
// dsp_volume "1"
// dsp_slow_cpu "1"
// dsp_spatial "40"
// dsp_speaker "50"
// dsp_water "14"
// soundscape_flush "1" // Flushes the server & client side soundscapes
//
// _______________
// | CL_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
cl_detaildist "0" // Distance at which detail props are no longer visible (1200)
cl_detailfade "0"
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_muzzleflash_dlight_1st "0"
cl_phys_props_enable "0"
cl_phys_props_max "0" // Maximum amount of physics props allowed.
cl_predictweapons "1" // perform client side prediction of weapon effects.
cl_predict "1" // Perform client side prediction.
tf_playergib "0"
cl_showhelp "0" // Set to 0 to not show on-screen help
cl_showpluginmessages "0" // Allow plugins to display messages to you
cl_show_splashes "0"
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 to 1.0)
cl_debugrumble "0" // Turn on rumble debugging spew
cl_playerspraydisable "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_forcefade "1"
: // _______________
// | ROPES |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rope_averagelight "0" // Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide "0" // Collide rope with the world
rope_smooth_enlarge "0" // How much to enlarge ropes in screen space for antialiasing effect
rope_smooth "0" // Do an antialiasing effect on ropes
rope_subdiv "0" // Rope subdivision amount
rope_wind_dist "0" // Don't use CPU applying small wind gusts to ropes when they're past this distance.
: // _______________
// | MISC |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
sv_forcepreload "1" // forces preload to help increase performance
mat_monitorgamma "1.8" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
commentary "0" // Desired commentary mode state.
budget_show_history "0" // turn history graph off and on. . good to turn off on low end
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
props_break_max_pieces "0" // Maximum prop breakable piece count (-1 = model default)
r_propsmaxdist "1"
prop_active_gib_limit "0"
func_break_max_pieces "3"
showhitlocation "1"
gl_clear "0"
muzzleflash_light "0"
lod_transitiondist "0"
overview_mode "0" // Sets overview map mode off,small,large: <0|1|2>
adsp_debug "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
zoom_sensitivity_ratio .57
bind "0" "slot10"
cl_interp 0.045[QUOTE=QuickLightning;1240396]He seems like a nice guy from my experiences with him. He is a bit quiet though.[/][/center]
-
-
-
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks