View Poll Results: What do you think of the Tomislav?

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  • Overpowered

    14 66.67%
  • Balanced

    2 9.52%
  • Underpowered

    1 4.76%
  • I haven't seen nor used it yet

    4 19.05%
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Thread: So the Tomislav

  1. Registered TeamPlayer Vexon's Avatar
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    Gamertag: Hunter57Rules Steam ID: Vexon57 Vexon's Originid: Vexon57
    #41

    Re: So the Tomislav

    Quote Originally Posted by Watsyurdeal? View Post
    Intelligence?

    In a FPS?


    Wut is this I don't even










    Seriously, there's a reason why I enjoy classes more than others. Point, click, dead, that crap is easy. Using your brain to get kills or accomplish objectives is much more rewarding. Hence why I think Engi, Spy, and Medic and the 3 best classes.


    Soldier is damn good for "I DON'T GIVE A FUCK" mode though.
    Heh, spy all you do is get behind someone, point at their back, click, dead.

  2. Registered TeamPlayer space.cowboy's Avatar
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    #42

    Re: So the Tomislav

    Quote Originally Posted by Vexon View Post
    Heh, vexon, all you do is point, click, (miss), dead (you, not them).
    Fixed

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  3. Registered TeamPlayer Vexon's Avatar
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    #43

    Re: So the Tomislav

    Quote Originally Posted by space.cowboy View Post
    Fixed

  4. Registered TeamPlayer Oozish's Avatar
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    #44

    Re: So the Tomislav

    some of the egos around here.....

  5. Registered TeamPlayer sleeepy's Avatar
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    #45

    Re: So the Tomislav

    Quote Originally Posted by PizzaSHARK! View Post
    What intelligence? If you understand the concept of triage, and understand that it's not worth sacrificing an uber to save some random sniper or engineer in most cases, there really isn't much left to learn.

    You don't need to aim well, the medigun does that for you. You don't use the syringe gun offensively (and its accuracy is piss poor regardless), and in the extremely unlikely event you actually want to try fighting someone directly, you generally play tag with your saw. Dodging projectiles and making effective use of cover is a skill necessary for EVERY class, and it's perhaps more important for some (Scout, maaaaybe Pyro) than it is even for the Medic - after all, the Medic heals himself over time.

    Medic is my most played class by a very large margin. It's also the class with the highest number of points earned in a single life. I also consider it to be the simplest and easiest class of the other classes I frequently play (Heavy, Pyro, Engineer.) I wouldn't recommend it for newbies because it DOES require some basic understanding of Team Fortress 2 mechanics, but I'd hardly call it the most difficult class. Playing Demoman at a high level (Demoman, not noob mode Demoknight) I would say is far and away MUCH harder than playing Medic at a high level. Ditto Scout, and maybe ditto Soldier as well.

    Soldier, Demoman, and Scout all require the same dodging and decision-making skills Medic requires at a high level of play, but they also require you to be able to aim on top of all of that. As I said, aim is pretty much unimportant for Medic since the medigun autoaims, and you don't use your syringe gun except in dire situations or to humiliate people. Aim might be required if you want to use the crossbow effectively, but like all primary weapon slots for Medic, it's a last-resort thing - syringe guns are far too inaccurate against moving targets to be used reliably as a source of damage, and the crossbow reloads very slowly (and requires sniper-like ranges for efficient damage-per-time ratios.)
    You've missed the point a bit. The other classes make decisions to keep themselves alive. The Medic has to make decisions to keep his team alive. Who do you save? Who do you let die? Is it worth it to die if your team gets a few more seconds of heals in this fight? You approach each situation not just from your perspective but from the entire team's perspective.

    Basically the Medics needs to make more decisions and those decisions have a greater impact on the game than what any other class does.

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