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Thread: Demoknight changes.
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06-30-11, 10:59 AM #15
Re: Demoknight changes.
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06-30-11, 11:08 AM #16
Re: Demoknight changes.
Hahaha. Once one team starts getting a few heavies or engineers, most demoknights drop off pretty fast though.
There is still nothing quite as satisfying as charging right in to a group of blues and cutting the head off a medic before tipping my hat and hopping away. I can just imagine Sketch's frustration when his team is just unable to prevent it from happening.
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06-30-11, 11:26 AM #19
Re: Demoknight changes.
Its the sword and board frustration all over again with people not knowing how to counter. That lasted for a good 3-4 weeks when that came out until it found its niche. Hopefully it wont be that long for this loadout as well.
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