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Thread: TPG vs. 8U Match Discussion Thread
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08-20-11, 06:02 PM #11
Re: TPG vs. 8U Match Discussion Thread
As far as maps go, I've been trying to see if badwater can be changed to another 5cp map, stay tuned.
Quick, I was thinking of something along those lines originally, and it would definitely be pretty fun- but because of the amount of time it would take, and the time of day this is taking place at (with the europeans already playing late), we're sticking with the two map idea.TF2 Backpack: http://www.tf2items.com/profiles/76561197992443726
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08-24-11, 02:23 AM #12
Re: TPG vs. 8U Match Discussion Thread
So are the classes listed in the other thread what we MUST bring, or just maximum of each? Cause with just 3 slots between the 5 other classes, running anything other than 2 Heavys and and an engi for Teles is just going to be weakening ourselves. You might be able to get away with one heavy and a sniper/spy/pyro, but that's gonna be it. If the scouts/soldiers can be allowed to flex to other classes that would be great (still keeping in mind the overall 2 limit on most classes).
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08-24-11, 02:26 AM #13Re: TPG vs. 8U Match Discussion Thread
Yeah, I would assume those would be maximum limits. I see no reason to force a minimum of certain classes. Obviously we'll never want to swap a medic, and probably not a demo, but switching a soldier to heavy or a scout to sniper at the right time could be useful.
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08-25-11, 11:23 PM #14
Re: TPG vs. 8U Match Discussion Thread
TF2 Backpack: http://www.tf2items.com/profiles/76561197992443726
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