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Thread: Demoknight changes.

  1. Registered TeamPlayer
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    Demoknight changes. Demoknight changes.
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    #1

    Demoknight changes.

    So we all know about the new set, so I don't need to go into details here. Feel free to discuss it though.

    Of equal interest to me, however, is the changes made to charging for both the charge'n'targe and the splendid screen. You can now charge in midair, and cancelling a charge with a melee attack (or if you are airblasted) will no longer completely drain your charge meter.

    This has led to the development of a new technique that you've likely seen (or heard) by now. Here is a good demonstration. I've seen a few names for this floating around, but I prefer "wavedashing"

    This has also opened up one more technique for the Demoknight: Rampsliding. If you jump and charge into a slope that you can't normally walk up, you'll slide up it and get launched into the air. This leads to some interesting possibilities. I made a video of some jumps that I found here. I'm not sure how useful this will be in practice, but if you're running the Arabian Knight its the only jumping technique you will have available to you (no grenade jumps). Regardless, its fun as hell.



    (BTW, I'm Kered13 in game.)
    Last edited by Derek; 06-29-11 at 05:15 AM.

  2. Registered TeamPlayer judedeath's Avatar
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    #2
    Well I can't watch the video one this but I have noticed the change most in medieval mode the dagroot keep or whatever it's called you can now use the charge as blue to charge over the big rock right outside spawn onto the top of the fort where red leaves from.


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  3. Registered TeamPlayer Chizzle's Avatar
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    #3

    Re: Demoknight changes.

    Welcome to the forums!

  4. Registered TeamPlayer DJ Ms. White's Avatar
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    Demoknight changes. Demoknight changes. Demoknight changes. Demoknight changes.
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    #4

    Re: Demoknight changes.

    Welcome! Make sure to check out our other servers, too!
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
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  5. Registered TeamPlayer masterPAINb's Avatar
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    #5

    Re: Demoknight changes.

    Welcomes!

  6. Exiled
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    #6

    Re: Demoknight changes.

    6/28 Update
    Fixed a bug where Demoman kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
    Valve fixed it, didn't think they meant to allow demos to do it.

  7. Registered TeamPlayer enf's Avatar
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    #7

    Re: Demoknight changes.

    Yeah I was thinking bunny-hopping from the get-go but didnt have time to investigate if youre supposed to retain your charge. YouTube... Valve's #1 QA employee...
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  8. Registered TeamPlayer
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    #8

    Re: Demoknight changes.

    And I didn't even get a chance to try it with the Persian Persuader

    Rampsliding still works, but it will cost you all your charge. Still probably worth it for the Arabian Knight though thanks to the fast recharge.

  9. Exiled
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    #9

    Re: Demoknight changes.

    The jumps you found video is still a link to a music video.

  10. Registered TeamPlayer
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    #10

    Re: Demoknight changes.

    >_< Why did no one point this out sooner? Now I look stupid. This is why you should always test your links after making a post.

    Its fixed now.

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