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Thread: Menu system now works

  1. Registered TeamPlayer a weakling spaz's Avatar
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    Menu system now works
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    Gamertag: StoleYourBucket Steam ID: a_weakling_spaz
    #11

    Re: Menu system now works

    Nice job Ewok!

    Also, TF2 mani logs are NOT one huge continuous log. They're split the same way that the game logs are.

  2. Registered TeamPlayer
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    #12

    Re: Menu system now works

    Quote Originally Posted by Ewok
    * Player speaking to admin - Mod log only
    * Admin speaking to players - Server log and Mod log
    * Admins speaking to themselves - Mod log only

    * Normal chat: Inject into Mod log
    I've bolded what I think we need at a minimum. When we look for the admin talking to the player what we find in the admin log as respects time is enough to find the situation in the standard log.

    Very, very cool, Ewok.

  3. Registered TeamPlayer ***COMMANDER***'s Avatar
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    Menu system now works Menu system now works
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    #13

    Re: Menu system now works

    Roger that Ewok....

    Feels good coming to the finish line doesn't it.

    You are doing a great job.

  4. Registered TeamPlayer
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    #14

    Re: Menu system now works

    Quote Originally Posted by ***COMMANDER***
    Roger that Ewok....

    Feels good coming to the finish line doesn't it.

    You are doing a great job.
    ... finish line..? We're just getting started

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    #15

    Re: Menu system now works

    Quote Originally Posted by Ewok

    What I'm still working on:
    • The actual menu contents and linking them to commands. The above items that work are basically "plumbing" that all menus now and in the future can take advantage of. Now I need to actually flesh out the specific menus were going to see. However, this is one of those incremental things where what's there works, and each day you can incrementally add a little more.
    • Colors. Menus support colors, so I need to figure out what color codes map to what colors and then put them in
    Colors now work as of last night.

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    #16

    What internet connection web servers use?

    I'm planning to buy a server, but the only problem I see is internet connection. What internet connection do servers use to be enough so many people could access it without slowdown? All internet providers seem to be too slow for servers, even Comcast business class have only 10 megabits upload speed. Can you explain how is this supposed to work?

  7. Banned
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    #17
    I would imagine some of the bigger ones use Leased Lines, which is a line put in solely for your use that isn't contended at all. What you see is what you get with regards to speeds, and reliability is nearly always 100%.
    [s]L4D - PC & Xbox 360[/s]
    ~no aim... no goal... no guiding light that can take control~

  8. On the way to greater things
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    #18
    Connections vary from 10MB to 1GB p/s. You aren't gonna find many GSP's that offer 1GB connections as they tend to cost a lot of money to host with.

    My company has 100MB connections and very cost effective servers. L4D2 and L4d1 Auto install of Soucemod and many of the good plugins like L4ddowntown and l4d_superversus.

    If you are interested in getting a decent server at a good price. News
    [SIGPIC][/SIGPIC]
    Left4Dead 1 and 2 servers for $1.99/slot at wildcatsrentals.com.

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