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Thread: Need another programmer?
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07-18-08, 03:18 AM #1
Need another programmer?
Do you need another programmer? I currently have experience coding in: c++, c#, j#, vb, a little python, a few others (4 in the morning brain is fried right now). I specialize in optimizing the efficiency of code and I do a lot of work with direct x, so i may be able to help in any vgui headaches. I have a ton of experience with the hl2 engine, ive worked with a few modding teams in the past on various hl2 engine mods.
let me know what i can do to help out!
Bun-
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07-18-08, 04:25 AM #2Re: Need another programmer?
I was wondering when youd come in here and show everyone up.
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07-18-08, 04:26 PM #4
Re: Need another programmer?
The answer to if we could use another programmer is yes yes and yes.
Ewok is away at the moment but download the source and start cutting you teeth on it.
Look around this forum for suggestions on features that need coding. Like this:
http://www.texasteamplayers.com/index.php?topic=39075.0
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07-18-08, 05:27 PM #5
Re: Need another programmer?
Originally Posted by Arreo
Im looking around through it now, though ill learn it faster if he can just give me a quick over view of it.
ive addressed the c.l. issue for now, on my todo list:
-Install a test server to my local server box for css (or should it be tf2?, which does lsm support mainly right now?) install lsm and meta on it.
-Figure out how lsm communicates between the server and client: -> (remote or local?) bf2 uses a remote admining tool while tools like mani are local.
im going to assume its local but does it filter as mani does or does it listen as bf2tools do?
ill just take a look around for now, from what i see, there will be major changes coming from 2.0.
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07-18-08, 05:45 PM #6
Re: Need another programmer?
I take it back i guess this may be the current version, it does have the vtding in here...
Though the focus right now may be on getting voting to work but perhaps vars like:
participationPercent
_MAX_VOTE_TIME
_VOTE_TIME_SLICE
should be gathered from the cfg files to enable customization?
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07-18-08, 06:04 PM #7
Re: Need another programmer?
also implementing a system like http://trac.edgewall.org/ would be extremely helpful
trac is everything in opensource development. Its like the keys to a car or tintab on a can of soda...
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07-18-08, 07:56 PM #8
Re: Need another programmer?
Originally Posted by Bunni
Originally Posted by Bunni
The Mod is local.
Originally Posted by Bunni
Originally Posted by Bunni
Keep asking questions, I will do my best to answer them.
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07-28-08, 02:18 PM #9
Re: Need another programmer?
We could always use more help. What I'd suggest is exactly what your already doing. Download the source, build it, tweak it, and then pick some feature that's missing (like refactoring variables to be actual cvars) and implement it.
There's actually a lot of work remaining in the layer that glues the HL2 engine to python (for instance generically representing all HL2 cvars as python objects, dealing with game events, etc). So because you already have experience with the HL2 engine, you might be able to do a lot to help the mod along.
timikoy is already working on the game event issue, but feel free to pick whatever feature your interested in and work on it. If it's a long and involved change, I'd prefer to work with you on the design of it before you do much work to make sure it fits in with LoneStar's long term design and direction.
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07-29-08, 12:20 PM #10
Re: Need another programmer?
Originally Posted by Ewok
Originally Posted by Ewok
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