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Thread: Need another programmer?
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07-30-08, 03:42 PM #21
Re: Need another programmer?
Originally Posted by Ewok
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07-31-08, 02:35 PM #22
Re: Need another programmer?
what do you guys think about adding in a sub which is exec after the game_end event, that goes through and checks all the outsourced files for changes in cvars for the next map?
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07-31-08, 04:06 PM #23
Re: Need another programmer?
the location of the plugin will be in the addons folder correct? How about having the cfg files in the cfg folder under lsm?
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07-31-08, 10:05 PM #24
Re: Need another programmer?
Originally Posted by Bunni
1) The game engine itself already re-reads all of it's configs every map change, so lonestar re-reading it's own configs is a drop in the bucket
2) It actually keeps the code simpler to simply purge and then reload all settings, rather than trying to figure out what changed and only change that. For instance, imagine the extra complications of dealing with keep all admins but reloading just the groups and then having to re-associate them all. Is it feasable? Sure it is, but it also complicates the code base for not much gain (see #1)
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07-31-08, 10:08 PM #25
Re: Need another programmer?
Originally Posted by Bunni
<moddir>/addons/lonestar
Are you suggesting to add a dedicated cfg dir under "<moddir>/addons/lonestar"? Or are you suggesting to add a lonestar cfg dir under "<moddir>/cfg" (e.g. <moddir>/cfg/lonestar)? Or are you suggesting something different?
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08-01-08, 01:18 AM #26
Re: Need another programmer?
Originally Posted by Ewok
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08-01-08, 10:28 AM #27
Re: Need another programmer?
My biggest issue with doing that is ease of installation. right now installation is as simple as uploading a blob of files to one spot and everything just works. If we end up forcing certain files to go into non-lonestar directories, now the user has to copy files from one location to another after uploading the files (think the user only has FTP access).
I'd prefer the configs (non-cvar configs like admin defs) to stay with <moddir>/addons/lonestar so that it's part of the bulk package when you do an upload. Obviously lonestar cvars would be stuffed into the normal server.cfg config, and we can't do anything about that except have good defaults so that the user doesn't need any cvars to exist at first. Then as they customize the mod to their liking they override our defaults by adding cvars to their server.cfg. But otherwise I think it would be better from a configuration management / upgrade-cycle point of view if the non-cvar config items stayed in the lonestar directory.
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shcdi4GgongGuest12-25-12, 06:08 AM #28
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