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Thread: LSM + L4D?

  1. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #1

    LSM + L4D?

    Whats the word on this? L4D runs off the source engine so it should have same majority of base (ok well not really but it is similar). Not to mention every admin mod is going to be rushing for this and trying to read the stats. Could be the big break that spreads LSM around.

    Do we have plans for this?

  2. Registered TeamPlayer CivilWars's Avatar
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    #2

    Re: LSM + L4D?

    I know there was a post about this somewhere, but not sure where. The answer I believe is yes.


  3. Registered TeamPlayer Mcstrange's Avatar
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    #3

    Re: LSM + L4D?

    Its a newer source engine than the Orange box and will require an SDK update, once Valve releases that I would expect that we will have preliminary lonestar versions up and running quickly.


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    LSM + L4D?
    #4

    Re: LSM + L4D?

    Quote Originally Posted by Ewok
    Left4Dead uses an even newer engine than the "OrangeBox" engine that drives TF2, so Metamod can't load, which means LoneStar (and every other admin tool that uses MetaMod like Mani, beetles, and sourcemod) won't work until Metamod is updated.
    Quote Originally Posted by Ewok
    From BAILOPAN (one of the makers of metamod):
    Valve ultimately has to release an SDK. I tried asking about this but I got a terse shunning, as is their communication style.

    We will reverse engineer pre-emptively (DamagedSoul and pRED have already started) to see if there's potential. Based on demand we'll see where to go from there.
    So we might not have LoneStar running on the servers for some weeks / months depending on how Valve plays this.

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