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Thread: Stats
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01-30-09, 09:13 PM #71
Re: Stats
it appears that tf2 stats are not fully functional:
http://67.19.3.130/tf2_stats/player....AM_0:1:5597570
hs acc and smg are not tracked right now! but it appears that mani does not have this support eaither as no extra lines were printed.... no idea what pstats is looking for... sigh time to go piece things together by sifting through the parsers code...
edit: after consulting pstats tf2 parser, its confirmed that pstats is still looking for the weaponstats line:
Code:if ($trigger eq 'weaponstats' or $trigger eq 'weaponstats2') { $self->event_weaponstats($timestamp, $args);
whilst searching the depths of the net for a tf2 solution i stumbled upon dods weapon key list! along with a list of l4ds weapons
Originally Posted by dodOriginally Posted by l4d
on to l4d? or skip for later?
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01-30-09, 10:35 PM #72
Re: Stats
If supporting L4D won't be that big of a pain, I'd say lets do it to get it out of the way. Otherwise maybe the next task is to maybe start work on a lonestar ring of fire? Then we can document everything we're missing to get it to work and then implement those missing parts.
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01-31-09, 11:45 PM #74
Re: Stats
TF2 should be printing out heatmapping info, as that's all logged by valve... Some of what you see should have something to do with this,
http://www.steamgames.com/status/tf2/tf2_stats.php
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02-01-09, 12:36 PM #75
Re: Stats
ok, i have l4d stats partially working, though its QUITE the resource hog, thinking maybe a seperate playerhurt hook for l4d as its the only game we need to evaluate the dmg do'er
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02-02-09, 12:03 PM #77
Re: Stats
Originally Posted by Ewok
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02-02-09, 01:22 PM #78
Re: Stats
Originally Posted by ...bigdog...
here is hlstatsx stats print line:
Code:LogToGame("\"%s<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", player_name, player_userid, player_authid, player_team, l4d_weapon_list[i], weapon_stats[player_index][i][LOG_HIT_SHOTS], weapon_stats[player_index][i][LOG_HIT_HITS], weapon_stats[player_index][i][LOG_HIT_KILLS], weapon_stats[player_index][i][LOG_HIT_HEADSHOTS], weapon_stats[player_index][i][LOG_HIT_TEAMKILLS], weapon_stats[player_index][i][LOG_HIT_DAMAGE], weapon_stats[player_index][i][LOG_HIT_DEATHS]); LogToGame("\"%s<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", player_name, player_userid, player_authid, player_team, l4d_weapon_list[i], weapon_stats[player_index][i][LOG_HIT_HEAD], weapon_stats[player_index][i][LOG_HIT_CHEST], weapon_stats[player_index][i][LOG_HIT_STOMACH], weapon_stats[player_index][i][LOG_HIT_LEFTARM], weapon_stats[player_index][i][LOG_HIT_RIGHTARM], weapon_stats[player_index][i][LOG_HIT_LEFTLEG], weapon_stats[player_index][i][LOG_HIT_RIGHTLEG]);
fortunately i am almost done with l4d stats, just have a few more things i need to do some heavy trial and error on...
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02-02-09, 08:13 PM #79
Re: Stats
hmm got things a bit more along, still need to find a way to distinguish between entityflame, inferno, and env/world dmg.... time to go tov the ai survivors some more... :3
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