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Thread: Stats

  1. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #71

    Re: Stats

    it appears that tf2 stats are not fully functional:
    http://67.19.3.130/tf2_stats/player....AM_0:1:5597570
    hs acc and smg are not tracked right now! but it appears that mani does not have this support eaither as no extra lines were printed.... no idea what pstats is looking for... sigh time to go piece things together by sifting through the parsers code...


    edit: after consulting pstats tf2 parser, its confirmed that pstats is still looking for the weaponstats line:
    Code:
    	if ($trigger eq 'weaponstats' or $trigger eq 'weaponstats2') {
    		$self->event_weaponstats($timestamp, $args);
    now to examin tf2's 88 events and see if there is anything of use...


    whilst searching the depths of the net for a tf2 solution i stumbled upon dods weapon key list! along with a list of l4ds weapons
    Quote Originally Posted by dod
    "thompson", // 11
    "m1carbine", // 7
    "k98", // 8
    "k98_scoped", // 10 // 34
    "mp40", // 12
    "mg42", // 16 // 36
    "mp44", // 13 // 38
    "colt", // 3
    "garand", // 31 // 6
    "spring", // 9 // 33
    "c96", // 5
    "bar", // 14
    "30cal", // 15 // 35
    "bazooka", // 17
    "pschreck", // 18
    "p38", // 4
    "spade", // 2
    "frag_ger", // 20
    "punch", // 30 // 29
    "frag_us", // 19
    "amerknife", // 1
    "riflegren_ger", // 26
    "riflegren_us", // 25
    "smoke_ger", // 24
    "smoke_us", // 23
    "dod_bomb_target"
    Quote Originally Posted by l4d
    "rifle",
    "autoshotgun",
    "pumpshotgun",
    "smg",
    "dual_pistols",
    "pipe_bomb",
    "inferno",
    "hunting_rifle",
    "pistol",
    "prop_minigun",
    "tank_claw",
    "hunter_claw",
    "entitiyflame",
    "smoker_claw",
    "boomer_claw"
    edit: ya, not happening, there are no (that i can find) stat plugins that track shots fired, acc, hitloc etc... bc tf2 does not have any of these events... For what can be tracked for stats in tf2, is printed to logs by default....

    on to l4d? or skip for later?

  2. Registered TeamPlayer
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    #72

    Re: Stats

    If supporting L4D won't be that big of a pain, I'd say lets do it to get it out of the way. Otherwise maybe the next task is to maybe start work on a lonestar ring of fire? Then we can document everything we're missing to get it to work and then implement those missing parts.

  3. Exiled
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    Steam ID: insanegammer109
    #73

    Re: Stats

    Quote Originally Posted by Ewok
    If supporting L4D won't be that big of a pain, I'd say lets do it to get it out of the way. Otherwise maybe the next task is to maybe start work on a lonestar ring of fire? Then we can document everything we're missing to get it to work and then implement those missing parts.
    There's plenty on Mantis

  4. Registered TeamPlayer jabberwock's Avatar
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    #74

    Re: Stats

    TF2 should be printing out heatmapping info, as that's all logged by valve... Some of what you see should have something to do with this,

    http://www.steamgames.com/status/tf2/tf2_stats.php

  5. Administrator Bunni's Avatar
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    #75

    Re: Stats

    ok, i have l4d stats partially working, though its QUITE the resource hog, thinking maybe a seperate playerhurt hook for l4d as its the only game we need to evaluate the dmg do'er

  6. Registered TeamPlayer
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    #76

    Re: Stats

    seems appropriate then to have a l4d custom hook

  7. Administrator ...bigdog...'s Avatar
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    #77

    Re: Stats

    Quote Originally Posted by Ewok
    seems appropriate then to have a l4d custom hook
    I was wondering if we should try HLstatsX for L4D....might take away some of the headaches of pstats?
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  8. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #78

    Re: Stats

    Quote Originally Posted by ...bigdog...
    Quote Originally Posted by Ewok
    seems appropriate then to have a l4d custom hook
    I was wondering if we should try HLstatsX for L4D....might take away some of the headaches of pstats?
    Unfortunately it will not...
    here is hlstatsx stats print line:
    Code:
    					LogToGame("\"%s<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", player_name, player_userid, player_authid, player_team, l4d_weapon_list[i], weapon_stats[player_index][i][LOG_HIT_SHOTS], weapon_stats[player_index][i][LOG_HIT_HITS], weapon_stats[player_index][i][LOG_HIT_KILLS], weapon_stats[player_index][i][LOG_HIT_HEADSHOTS], weapon_stats[player_index][i][LOG_HIT_TEAMKILLS], weapon_stats[player_index][i][LOG_HIT_DAMAGE], weapon_stats[player_index][i][LOG_HIT_DEATHS]); 
    					LogToGame("\"%s<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", player_name, player_userid, player_authid, player_team, l4d_weapon_list[i], weapon_stats[player_index][i][LOG_HIT_HEAD], weapon_stats[player_index][i][LOG_HIT_CHEST], weapon_stats[player_index][i][LOG_HIT_STOMACH], weapon_stats[player_index][i][LOG_HIT_LEFTARM], weapon_stats[player_index][i][LOG_HIT_RIGHTARM], weapon_stats[player_index][i][LOG_HIT_LEFTLEG], weapon_stats[player_index][i][LOG_HIT_RIGHTLEG]);
    which is exactly the same as pstats, so switching will not help...

    fortunately i am almost done with l4d stats, just have a few more things i need to do some heavy trial and error on...

  9. Administrator Bunni's Avatar
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    #79

    Re: Stats

    hmm got things a bit more along, still need to find a way to distinguish between entityflame, inferno, and env/world dmg.... time to go tov the ai survivors some more... :3

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