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Thread: Bring back Damage menu?

  1. Registered TeamPlayer
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    Bring back Damage menu?
    #11

    Re: Bring back Damage menu?

    I've looked into it, and damage screens should be pretty easy to do cross-game

  2. Registered TeamPlayer Whiskey_dod's Avatar
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    #12

    Re: Bring back Damage menu?

    Hm... I like seeing the bullet trail like that. Can you make it so? :6
    http://i1114.photobucket.com/albums/k525/Whiskey_dod/Signature1.png

  3. Administrator Bunni's Avatar
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    #13

    Re: Bring back Damage menu?

    Quote Originally Posted by Whiskey_dod
    Hm... I like seeing the bullet trail like that. Can you make it so? :6
    that'd risk major instability, since it would require forcing the engine to make entities on the fly :S

  4. Registered TeamPlayer Langrad's Avatar
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    #14

    Re: Bring back Damage menu?

    I think you should just add the damage menu and perhaps location of last hit for DoD and CS:S I am not sure if this would be useful on TF2 with the randomized damage and usual shortness of life. People would probably find it annoying since sometimes you take over 1000 points of damage before dieing. Would suck to see you hit/killed this guy 8 times and took damage from every single player in one life.

    Skip this function for TF2.

  5. Registered TeamPlayer IRON MAN 2142's Avatar
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    #15

    Re: Bring back Damage menu?

    Quote Originally Posted by Langrad
    I think you should just add the damage menu and perhaps location of last hit for DoD and CS:S I am not sure if this would be useful on TF2 with the randomized damage and usual shortness of life. People would probably find it annoying since sometimes you take over 1000 points of damage before dieing. Would suck to see you hit/killed this guy 8 times and took damage from every single player in one life.

    Skip this function for TF2.
    maybe just show the last 3 or 4 players to give you damage?

  6. Registered TeamPlayer
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    Bring back Damage menu?
    #16

    Re: Bring back Damage menu?

    From my point of view, just spamming who did damage to who else isn't very useful, so I don't think the damage menu should be done that way.

    The most useful I've seen it is for when you're essentially "dueling" another player and you died; you want to know how close to dead he is, and maybe who else was shooting you or him at the time.

    So in my mind the idea is:

    Ewok and Langrad are shooting at each other, and Langrad kills Ewok

    Ewok gets a damage screen popped up that reads something like:
    Fight Postmortem:

    Langrad killed you: 182 damage
    Other people hurt you: 18 damage

    You hurt Langrad: 160 damage (40 health left)
    Well something like that. The point is to keep it short to what you care about.

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