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Thread: Timeleft in CSS

  1. Registered TeamPlayer space.cowboy's Avatar
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    #1

    Timeleft in CSS

    I don't have any screenshots, and it isn't that big of a deal (to me at least). The timeleft seems to be quite a bit off (about 10 minutes from what I could tell). I don't know if this had to be done to keep from ending the last round early or if its something else. Just an observation. Eg. playing season. We have a mapvote (which the map changes usually pretty quick after the vote, a round or so). Extend didn't win, I hit timeleft. 9 minutes and xx seconds. Map changes after that round.


    Edit: And then I see the suggestions subforums...

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    Timeleft in CSS
    #2

    Re: Timeleft in CSS

    Hmmm does CS count the beginning of rounds and end of rounds towards the time limit? Or is there any other aspect of the game where wall-clock is running but the time limit is "paused"? That could throw it off.

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    #3

    Re: Timeleft in CSS

    Hmmm... I... have no clue. Couldn't tell you what or why, just making the observation so that others new it was there and could possible get more insightful information about it. Just curious, what is default time when on lonestar, 30 minutes still? If so, then when we were on nuke, it was about right. After close to five minutes of playtime, it was saying 25 minutes left. I'll keep my eyes open for it to see how it does in the future.

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

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    Timeleft in CSS
    #4

    Re: Timeleft in CSS

    We switched back to mani temporarily to buy me some time to implement more mani features, so what you see now is mani not lonestar.

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    #5

    Re: Timeleft in CSS

    I noticed. This was earlier before the switch, just never got a chance to post it (positive it was still lonestar).

    Quote Originally Posted by Mr_Blonde_OPS View Post
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