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Thread: CSS Reg map vote

  1. GReYVee's Avatar
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    #1

    CSS Reg map vote

    Ewok and the other dev's of this mod, take your time. But please consider the out-cry of our CSS community (and possibly TF2) in regards to how the regular server issues out map votes. I believe the following would be very easy to implement, and appease all crowds.

    http://www.teamplayergaming.com/show...-rotation-idea.

    I will call it the vote opportunity.

    Toss a vote that does the following options every time a vote becomes automatic. (change as needed for Tf2) --> Only apply this rule to regular servers. Top5 is as is.

    1) Random map
    2) CS hostage map
    3) Custom map
    4) Top 5 map
    5) Extend
    Last edited by GReYVee; 09-05-10 at 09:03 PM. Reason: grammarism

  2. Exiled
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    #2

    Re: CSS Reg map vote

    I don't follow

    Would this be under map votes? So if you select one it will bring up a vote consisting of only (Hostage/Custom/Top5/Bomb) maps as choices?

  3. Registered TeamPlayer flame's Avatar
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    #3

    Re: CSS Reg map vote

    http://www.teamplayergaming.com/show...TV-Options-TF2

    It would apply to both games the same, multiple map lists with specified numbers for each being pulled for a map vote
    [SsT] Sigs and Avatars-sstflame-png

  4. Registered TeamPlayer
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    #4

    Re: CSS Reg map vote

    This doesn't seem too hard, and I think it folds into TF2 nicely as well based on the other discussion. What I need from CSS / TF2 people are the maps they want in the vote options, broken down by "category"

    So for CSS, a list of all hostage maps, a list of all bomb maps, a list of all custom maps, a list of all top5 maps, etc.

  5. Registered TeamPlayer
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    #5

    Re: CSS Reg map vote

    Imis, did you want to tackle this? It should be pretty straight forward.

    What I'm thinking in my head is the following:
    1) We should only have to change map_voting.py
    2) Introduce a cvar to turn this category vote behavior on and off
    3) In map_voting, there's a method that generates the vote choices from random map list choices. If the cvar is on, it instead generates 1 vote choice per category for each category. In memory, the map voting manager has a list of categories, and each one of those is a list of maps.
    4) When picking a map for a category, it filters out all of the recently played maps just like the next map vote does, and the picks a random map from what's left over. If there are no maps left over, that category gets no map to vote on
    5) In order to have the above in-memory categories, etc, rather than having lonestar figure it out, we'll just make server operators define all of it in a a lonestar config file. This avoids the issue of trying to second guess what server ops want (for instance how would lonestar know what "top 5 maps" are). We can call it map_categories.cfg and It'll be a JSON payload like the other config data entries. Because its JSON, it can be a list of lists. For each top level list, the first item is the category name and the rest of the items are the maps.

    Example for CSS:
    Code:
    [
      ["Random", <put all maps here>],
      ["Hostage", "cs_office", <etc>],
      ["Bomb", "de_aztec", "de_dust", "de_dust2", <etc>],
      ["Top5", <whatever maps top5 has>],
      ["Custom", <whatever custom maps tpg has>]
    ]

  6. Registered TeamPlayer Sosiego's Avatar
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    #6

    Re: CSS Reg map vote

    Quote Originally Posted by Ewok View Post
    What I need from CSS / TF2 people are the maps they want in the vote options, broken down by "category"

    So for CSS, a list of all hostage maps, a list of all bomb maps, a list of all custom maps, a list of all top5 maps, etc.
    Here ya go. This is what I would propose:

    1. Random map not played in the last five map changes
    2. Random map not played in the last five map changes
    3. Popular de map not played in the last five map changes
      Code:
      de_cbble
      de_chateau
      de_dust2
      de_inferno
      de_losttemple_pro
      de_nuke
      de_piranesi
      de_season
    4. Less popular de map not played in the last five map changes
      Code:
      de_aztec
      de_contra
      de_cpl_fire
      de_cpl_mill
      de_cpl_strike
      de_dust2_night_fix
      de_prodigy
      de_russka
      de_scorch
      de_train
      de_tuscan
    5. Custom de map not played in the last five map changes
      Code:
      de_crane
      de_forest
      de_forge_v2
      de_frost
      de_inferno_pro
      de_navarrobase
      de_nighthawk_pro
      de_promhoz_b3
      de_sewer_b3
      de_site23
      de_stadium_final_v2
      de_villa
    6. Cs map not played in the last five map changes
      Code:
      cs_747_css
      cs_assault
      cs_backalley2
      cs_compound
      cs_estate_source
      cs_havana
      cs_italy
      cs_kismayo
      cs_militia
      cs_office
      cs_office07
    7. Extend map.
    Last edited by Sosiego; 09-17-10 at 02:20 PM.


  7. Registered TeamPlayer Imisnew2's Avatar
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    #7

    Re: CSS Reg map vote

    Sorry, I didn't see this thread until now. And yea, this sounds like a good idea. I'll try to get it working tonight (on my server).

  8. Registered TeamPlayer Sosiego's Avatar
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    #8

    Re: CSS Reg map vote

    Per this post from Hub, de_forest and cs_backalley2 were removed from the servers last night for fixing. Don't know if they got put back up yet. Just FYI, don't know if that affects you guys at all in doing this.
    Last edited by Sosiego; 09-14-10 at 08:54 AM.


  9. Registered TeamPlayer Sosiego's Avatar
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    #9

    Re: CSS Reg map vote

    The following maps have been removed for not having working mini maps and/or texture issues:

    1. alamo-mds
    2. de_cantina
    3. de_corruption_css_b2
    4. de_pyramid_css


    My post with the categorical list of maps (see here) has been updated to reflect the change. I also moved de_nighthawk_pro to "Custom de maps not played in the last five map changes."

    You guys also might to sit tight on this as (1) we may be replacing these maps with different custom maps, (2) I'm going to try to create a working mini map for de_corruption_css_b2, and (3) we may also be removing de_crane for an issue related to choke.
    Last edited by Sosiego; 09-17-10 at 02:25 PM.


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