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Thread: Tf2 BIGTEX vs Killers
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09-11-08, 02:58 PM #51
Re: Tf2 BIGTEX vs Killers
Ahh. Well regardless of my example, the demo should be restricted...no?
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09-11-08, 03:04 PM #52Re: Tf2 BIGTEX vs Killers
It should be what the two teams agree on for the match. This isn't CAL or CEVO, this is TTP.
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09-11-08, 03:07 PM #53
Re: Tf2 BIGTEX vs Killers
Eh, demo stickies disappear when they die. Just send a spy in.
They're called "priority targets" for a reason.
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09-11-08, 03:09 PM #54
Re: Tf2 BIGTEX vs Killers
Originally Posted by CivilWars
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
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09-11-08, 03:12 PM #55
Re: Tf2 BIGTEX vs Killers
Originally Posted by RudyTheRocka
Originally Posted by CivilWars
But yes, Rules should always be solidified in any game before you play.
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09-11-08, 03:14 PM #56
Re: Tf2 BIGTEX vs Killers
Originally Posted by CivilWars
CS:S Rules-TTP
Startmoney: $800
Playtime: 3:00
Weapon Restriction: AWP/Auto at admin discretion
Maps: Any stock maps, and approved customs.
Glitches/Exploits: Bannable Offense
CAL Rules
Startmoney: 16000
Playtime: 1:20
Weapon Restriction: None
Maps: de_only, only those in the CAL season lineup.
Glitches/Exploits: Everything except flashjumps and illegal defuses.
That is a huge difference.
TF2 does not have that insanely strict rule set. The CEVO rules are simply made to comfort match play.
If the rules are normal, then is it a scrim? Or is it two clans in a pub?
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09-11-08, 03:23 PM #57
Re: Tf2 BIGTEX vs Killers
Originally Posted by RudyTheRocka
I believe I can speak for the Killers here when I say that we view scrims as practice for bigger competitive leagues, hence our desire to adhere to the established rules OF those leagues.
I don't know what BigTex wants to scrim for - maybe bragging rights or just shits and giggles, but regardless - it should have been more clear before we started.
Lesson learned.
Can we lock this mofo?
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09-11-08, 03:27 PM #58
Re: Tf2 BIGTEX vs Killers
Originally Posted by Consultant
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