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Thread: aaawwww
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12-30-07, 03:18 AM #2
Re: aaawwww
he even blocked me on xfire!
omg, im goin in an starvation streak! i want to die!!!
they hate me! oh Noes!
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12-30-07, 09:01 AM #4
Re: aaawwww
Nobody hates you Carcass.
You certainly disapoint us, but that is the extent of our emotions.
I have no hard feelings. We disagree. It happens.
I wish you luck in all your endeavours (except a match with {HRD}) !
For when the One Great Scorer comes, to write against your name, he writes not that you won or lost, but how you played the Game
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07-28-10, 05:20 PM #6
The Invisible Tank
The image above is from our friends at the IP Factory. This Friday they are releasing their Left 4 Dead 2 range of strictly limited high end collectibles. First up is the Tank. Pre-orders go live Friday July 30th.
Todays update covers quite a few subjects so we thought we should touch on a few of them.
When we did our blog poll on rage quitting we mentioned we would be working on some of the underlying issues. Left 4 Dead 2 doesnt have a more rage or less rage button well not directlyâ?¦
We checked some stats, did some testing, checked more stats, and did more testing. We have many more changes we are working on, some ideas failed, some were exploitable, and some were just bad ideas. What we are releasing today is not the sum of our answer to the problem but simply some of the updates that are ready to ship. More are coming.
While we were testing other changes with the Charger, we were bothered that doing the right thing did not give you the best score. New players were often confused by this lack of feedback, so we fixed that.
- Charger now receives 300 points for any Survivor that is insta-killed.
- Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
- Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
Friendly fire is never fun, especially when it really isnt friendly fire. So in both Versus and Co-op we wanted to remove those times when you receive a friendly fire warning for shooting through an infected.
- Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
Failing at the Tank is miserable experience. We all know the feeling when you are trying to explain to your team - but he was already on fire! So we did some work there.
- Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
- Tanks do not attack when they are in stasis.
- Tanks in stasis are invisible but still show a glow to the infected team.
- Tanks in stasis cannot be set on fire.
The updates aren't over and you should expect to see some more shortly. As for the blog, besides the regular Friday update, next week we will be going into details on the Mutations, why Realism Versus was made permanent and other Mutations have not been. Plus what gets played more - Versus, Co-op, Survival, Single Player, or Scavenge?
July 28th, 2010 10:24 PM
Read the full article at Steampowered.com
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07-29-10, 01:06 AM #8
all those changes look good.
The tank changes are greatly appreciated[SIGPIC][/SIGPIC]
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07-29-10, 10:54 AM #10
There are bigger problems with BOTH games that need fixin...
Who cares about SI scores anways.... I know i don't.
Even the tank fixes are bullshit....
The tanks biggest problems are lack of speed, fire, bullets and lag.
If it was up to me i'd make the tank faster and make him fire proof. Forcing teams to FIGHT him instead of running away after setting a fire and hope he either dies or loses control.
Because im sick of throwing rocks for 10 mins and fighting a rock throwing tank for 10 mins... Only reason a tank must resort to hiding and throwing rocks is because the other options may cause death because of his vs nerfs that make no sense.!!!WiCkEd VOooOdooooO TerRrroRR!!!
http://www.youtube.com/watch?v=DHwvpGX-JBU
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