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Thread: 404 Wasteland TPG Edition

  1. Registered TeamPlayer AgentRev's Avatar
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    #1

    404 Wasteland TPG Edition

    So, I thought it would be appropriate to make a separate thread for the customized version of 404 Wasteland I made for you guys. Previous thread is here. 404Games forum thread is here. BIS forum thread is here. GitHub repository is here


    404 Wasteland v1.08 Revision H3 (latest)
    Download: 404Wasteland_ArmA3_TPG_v1.08h3.Stratis.zip

    Changelog for revisions H2/3 combined:

    Bugfixes

    • Server time and weather are now properly synced with all clients.
    • Fixed mission selection's improper randomization.
    • Another attempted fix for exploding mission helicopters.

    Tweaks

    • A full moon is now present during nights, in order to provide some light instead of pitch-black darkness.
    • HUD player icons have been heavily optimized. They are now more fluid, and change size based on players' distance.
    • Added confirm dialog to the gunstore's "Sell Current Weapon" option.
    • Added "Sell Uniform" option to the gunstore.
    • Added "Toggle Player Icons" option to the Player Menu.
    • Added laser designator to airdrop-style supply crates.
    • Added GL Flares, Chemlights, IR Laser Pointer, and Field Packs to gunstore.
    • Added more magazine types to mission crates.
    • Aircraft Wreck and Weapon Cache crates are now locked into position until all NPCs are killed.
    • All vehicles now spawn with fully repaired wheels, to minimize flats.
    • Vehicle starting fuel is now randomized between 25-75%.


    Previous versions


    404 Wasteland v1.08 Revision H
    Download: 404Wasteland_ArmA3_TPG_v1.08h.Stratis.zip

    Bugfixes

    • Fixed most script errors occurring since v0.74 update
    • Fixed some ammo crates not being able to be moved or loaded in a vehicle
    • Fixed gunstore purchase lag bug
    • Gunstore menu now closes on death
    • Attempt to fix random explosions of mission helicopters

    Tweaks

    • Added BattlEye filters
    • Added tracked APCs to missions
    • Enabled dynamic weather (clouds and fog)
    • Mission NPCs now stay within 50m of their objective, and will crouch instead of going prone
    • Gunstore sellers can no longer be pushed around
    • Increased cooloff of side missions to 15 minutes and main missions to 30 minutes
    • All helicopters equipped with flares are now limited to 120 flares (5 bursts of 24 flares)
    • Scaffolding removed from barricade spawning possibilities


    404 Wasteland v1.08 Revision G3
    Download: 404Wasteland_ArmA3_TPG_v1.08g3.Stratis.zip

    Changelog for revisions G1/2/3 combined:

    Bugfixes

    • Fixed a problem with some towed vehicles exploding after being detached.
    • Improved syncinc of score compensation between clients.

    Tweaks

    • Massive improvements to anti-hack and hacked vehicle detection.
    • Added new beta helicopters to Civilian & Armed Heli missions.
    • Added APC and Supply Truck missions.
    • Moved mission location possibilities to helicopter-friendly areas.
    • Added fuel pumps at Kamino Firing Range and LZ Connor.
    • Fuel stations are now invulnerable.
    • Moved the admin list outside of the PBO file, so that server owners can modify it without recompiling the mission.
    • Added time settings, if server owners want to accelerate the flow of time, or set a different time of day at mission start.
    • Added a banned names list, which will warn users on joining if they have a disallowed name (ex.: Admin). It can be edited by server owners.
    • Added server rules in the map menu.
    • Added new backpacks and vests in gunstore, as well as relative capacity percentage in vest descriptions.
    • Disabled lighthouse light rays until BIS fixes light being able to shine throught terrain.
    • Disabled moving, locking, and loading of default map objects (like H-barriers surrounding Camp Rogain), because they are not network-synced.
    • Added SOS Sight to vehicle loot possibilities.
    • Added MRCO Sight to gunstores.


    404 Wasteland v1.08 Revision F
    Download: 404Wasteland_ArmA3_TPG_v1.08f.Stratis.zip

    Bugfixes

    • Compatible with Beta.

    Tweaks

    • The Independent team now has Green Army units and clothing.
    • Added the Green Army quadbike, Strider, rubberboat, and speedboat in vehicle spawning possibilities.
    • Added the AH-99 Blackfoot (Comanche) in armed helicopter mission possibilities.
    • Added new concrete walls and sandbags in barricade spawning possibilities.
    • Added the Vermin SBR SMG, Scorpion EVO-4 SMG, Mk20 ARs and Zafir LMG to vehicle loot possibilities and gunstores.
    • Added the ACP-C2 pistol to gunstores.
    • Added the Parachute to gunstores, for $500.
    • Added the Titan MPRL Launcher to mission crates and gunstores, for $650.
    • Added the Titan AA Missile to mission crates and gunstores, for $350.
    • Removed the RPG32 AA Missile from mission crates and gunstores.
    • Reduced the prices of the NLAW (now PCML) Launcher and RPG32 (now RPG-42) Launcher to $500.
    • Reduced the prices of all APERS mines.
    • Improved selection of "Gear" items in gunstores.


    404 Wasteland v1.07 Revision E2
    Download: 404Wasteland_ArmA3_TPG_v1.07e2.Stratis.zip

    Tweaks

    • Improvements to anti-hack.
    • Increased total player slots to 84, as requested by another server owner.


    404 Wasteland v1.07 Revision E
    Download: 404Wasteland_ArmA3_TPG_v1.07e.Stratis.zip

    Bugfixes

    • Fixed some "file not found" errors when accessing certain menus.
    • Fixed some bugs in player and vehicle management admin menus.
    • Dummy players waiting for respawn on Xiros island during black screen are now invulnerable and have no money until they properly respawn in a town. Invincibility is immediatly turned off when the black screen disappears.
    • Ghillie suits from gunstores are now given based on player team, to prevent the underwear bug. BLUFORs get the green one, and OPFORs & Indies get the brown one.

    Tweaks

    • Boats and helicopters can now be towed. This should help getting them unstuck, and allow moving them to a safe position.
    • Explosive Specialists have been added. They replace half of the previous Repair Specialist slots.
    • Repair Specialists now repair all vehicles to 100% health.
    • A semi-workaround has been implemented to counter negative score from NPC or indy-vs-indy kills. This only affects the total score column (Σ), as the kill score itself cannot be changed.
    • Added mine detector to gunstores, for $100.
    • ARCO Sights have been increased to $150.
    • Mission now starts one hour earlier (in-game time). This should make the sun stay up for longer.
    • Anti-hack chat broadcasts are now back on the Command channel for more visibility due to yellow color. Everyone should be able to see them nonetheless.
    • Helicopter wrecks caused by players now disappear after 10 minutes.
    • Vehicles now respawn 30 minutes after being deserted, or 15 minutes after at least one tire has been blown. If the last driver is within 500m of the vehicle, it will only respawn after 1 hour. If the last driver moves further than 500m from its vehicle after at least 30 minutes have passed, the vehicle respawns instantly. Helicopters do not respawn or disappear, unless crashed.
    • Speedboat rear turrets now have some ammo. The OPFOR HMG has 25 bullets, and the BLUFOR minigun has 200. Use them wisely.
    • Group management has been enabled for all teams.


    404 Wasteland v1.07 Revision D2
    Download: 404Wasteland_ArmA3_TPG_v1.07d2.Stratis.zip

    Bugfixes

    • Fixed small issues with anti-hack.


    404 Wasteland v1.07 Revision D
    Download: 404Wasteland_ArmA3_TPG_v1.07d.Stratis.zip

    Bugfixes

    • Old 6.5mm TRG mag removed from gunstore, as TRG's now fire 5.56mm.
    • All NPCs now carry the proper mags for TRG's.
    • Removed non-working "Buy to crate" button from gunstore.

    Tweaks

    • Added 12 boat spawns, with 50/50 probability between rubber boats and speedboats. Speedboat turrets have no ammo. Both can carry barricades and crates.
    • Added 4m concrete walls to barricade spawning possibilities.
    • Improved anti-hack.
    • Anti-hack kick messages are now broadcasted in group channel for all groups, so everyone should see them.
    • Improved hacked vehicles detection.
    • Added hacked crates detection.
    • Added an extra pistol mag on spawn.
    • Side missions cooloff time increased from 5 to 10 minutes.
    • Main missions cooloff time increased from 10 to 20 minutes.
    • Added a "Gear" category to gunstore, to separate clothing from tools & accessories.
    • Added diving goggles to gunstore.
    • Added SOS Sight (sniper scope) to gunstore, for $200.
    • Added Rangefinder to gunstore, for $150.
    • Sniper rifles are now only available from gunstores, at $1000 each, and $50 for a mag.

    • Gunstore increases

      • 7.62mm mag increased from $15 to $25
      • 40mm & frag grenades increased from $75 to $100
      • All explosives and missiles increased from $100 to $250
      • AA missile increased from $100 to $400
      • NLAW Launcher increased from $300 to $600
      • RPG32 Launcher increased from $300 to $750

    • Gunstore reductions

      • First Aid Kit reduced from $50 to $25
      • 9mm suppressor reduced from $100 to $50
      • ACO and Holosights reduced from $100 to $50

    • Crate reductions

      • NLAW & RPG32 Launchers reduced from 4 to 2 each
      • NLAW & RPG32 missiles reduced from 10 to 4 each
      • AA missiles reduced from 10 to 2
      • Explosive charges reduced from 10 to 2
      • APERS mines reduced from 15 to 3
      • NV goggles & binoculars reduced from 10 to 5 each
      • 7.62mm & 6.5mm STANAG mags reduced from 25 to 15 each
      • 6.5mm 100Rnd & 200Rnd mags reduced from 20 to 8 each


    404 Wasteland v1.06 Revision C9
    Download: 404Wasteland_ArmA3.Stratis_C9.pbo

    Tweaks

    • Added 1 M320 LRR & 5 7Rnd Mags into Weapon Cache and Airplane Wreck Objectives.
    • Added 1 GM6 Lynx & 5 5Rnd Mags into Weapon Cache and Airplane Wreck Objectives.
    • Fixed Ghillie Suit names in gunstore (Wooded & Desert)
    • Decreased the amount of NLAW, RPG-42, and RPG-42 AA in weapon crates to 5 each.


    404 Wasteland v1.06 Revision C8
    Download: 404Wasteland_ArmA3.Stratis.pbo

    Tweaks

    • Added M320 LRR & .408 7Rnd Mag into gunstore.
    • Added GM6 Lynx & 12.7mm 5Rnd Mag into gunstore.
    • Added Ghillie Suits into gunstore.
    • Added SOS scopes into gunstore.
    • Added Rangefinders into gunstore.
    • Increased the prices of NLAW, RPG-42, and RPG-42 AA missiles to $200.


    404 Wasteland v1.06 Revision C7
    Download: 404Wasteland_ArmA3_TPG_v1.06c7.Stratis.zip

    Bugfixes

    • Fixes anti-hack and broadcast once again. (but for real this time... I hope...)

    Tweaks

    • Quadbike & pickup wheels are now at 0% damage on spawn, because more than 20% damage on wheels now cuts those vehicles' acceleration and max speed by half, which is stupid.


    404 Wasteland v1.06 Revision C6
    Download: 404Wasteland_ArmA3_TPG_v1.06c6.Stratis.zip

    Bugfixes

    • Fixes anti-hack blackbox errors and broadcast.


    404 Wasteland v1.06 Revision C5
    Download: 404Wasteland_ArmA3_TPG_v1.06c5.Stratis.zip

    Tweaks

    • Improvements to anti-hack.


    404 Wasteland v1.06 Revision C4
    Download: 404Wasteland_ArmA3_TPG_v1.06c4.Stratis.zip

    Tweaks

    • Added anti-hack to autoban scriptkiddies.
    • Removed useless food & water indicators from HUD.
    • Reduced First Aid Kit gunstore price to $50.
    • Added ACO Green sight to gunstore.


    404 Wasteland v1.06 Revision C3
    Download: 404Wasteland_ArmA3_TPG_v1.06c3.Stratis.zip

    Bugfixes

    • Fixed EBR magazine name. Available again in crates and gunstores.
    • Fixed vehicle respawn timer not resetting after repairs.

    Tweaks

    • Improved check for hacked vehicles.
    • All supply boxes are now invulnerable. No more busted crates.
    • Airdrop-style supply crates now contain extra goodies.
    • Reduced back max towed vehicles from 2 to 1.


    404 Wasteland v1.06 Revision C2
    Download: 404Wasteland_ArmA3_TPG_v1.06c2.Stratis.zip

    Bugfixes

    • Fixed bug causing vehicles to respawn in front of the airbase gunstore.


    404 Wasteland v1.06 Revision C
    Download: 404Wasteland_ArmA3_TPG_v1.06c.Stratis.zip

    Bugfixes

    • Vehicles now respawn. One hour after being abandoned, or 30 minutes after being broken or destroyed. Will tweak based on feedback.
    • Fixed some admin commands not working since new update.
    • Fixed "not enough space" error at gunstores. You can now fill your inventory to its maximum capacity without having to drop stuff.
    • Fixed "running too fast" error when moving objects uphill or downhill.

    Tweaks

    • New default backpack. 25% more capacity than previous one.
    • Added backpacks in gunstores. "Large" provides 25% more capacity than the new default backpack, and "Extra Large", 40%.
    • Added Katiba mags, frag grenades, and 40mm grenade launcher rounds in gunstores.
    • Ability to drop vehicles carried by helicopters while in flight at any altitude or speed. Makes nice airbombs.
    • Reduced NPC AI difficulty to minimum. They still shoot like aimbotters, but at a slower rate.
    • Flyable helicopters from objectives now come without any damage, instead of being half-broken and unrepairable.
    • Added a large airdrop-style supply crate in barricade spawning possibilities. Comes empty, but you can store a shitload of equipment inside.
    • Changed all full tracer mags in weapon crates to either full ball or "4 ball 1 tracer" mags for more stealth.


    404 Wasteland v1.06 Revision B
    Download: 404Wasteland_ArmA3_TPG.Stratis.zip

    Bugfixes

    • Vehicles now spawn again.
    • Moving objects like crates or barriers no longer eats primary weapons' attachments and magazines.
    • The Ifrit (OPFOR armored truck) now spawns properly; the vehicle name was misspelled in the old version, so the game would leave empty the vehicle spawns assigned to Ifrits during the mission setup.
    • A copy of the Air Station Mike radar dome has been placed on the northern island (Xiros) to contain and protect placeholder units while players are on the spawn selection screen (it was the only closed building that could contain all of them, and that didn't tilt on the side due to the island's slope).
    • Supply crates containing an MXM now carry 6.5mm 30Rnd STANAG mags (temporary fix for Bug #7522)
    • Vehicles now spawn 1m above ground (and fall back down), in order to reduce the occurences of wheels stuck in the ground.

    Tweaks

    • All units have been converted to medics and repair specialists so that everyone can at least use either a medkit or a toolkit.
    • 8 additional vehicle spawnpoints have been added to the map, especially at dead-ends.
    • Gunstore prices for rifle magazines have been adjusted, based on ammo capacity and caliber. Original price were somewhat too random (ex. 30Rnd STANAG for $30, yet 200Rnd Belt for $10).
    • The Scuba Diving Assault Rifle (SDAR) and pistols have been removed from vehicle inventory possibilities. The SDAR inflicts twice less damage as the pistols, and pistols themselves are genuinely disappointing to find in place of a proper rifle, especially late game when vehicles become scarce.
    • BLUFOR and OPFOR units all have the same uniform for their respective team. It ensures everyone has the same storage capacity.
    • Indies are now properly dressed as soldiers; the uniform is randomly generated from BLUFOR and OPFOR uniform parts on each spawn.
    • Glasses and sunshades are now removed on spawn, to minimize replication glitches that cause dozens of them to be dropped on the ground.
    • Removed wooden pallets, campfires, and obstacle course mini-bridge from barricade spawning possibilities.
    • The "running too fast" prone-dive animation when moving objects now lasts shorter.
    • It is now possible to tow 2 vehicles at the same time.
    • Yellow and red chemlights have been added to vehicle inventory possibilities.

    Notes

    • I didn't implement a "cancel bandaging" option yet, I will first see if it's actually feasible.
    • It is impossible to fix indy teamkills as the scoreboard can't be edited via scripts (and there doesn't seem to be a playable "enemy to everyone" faction).
    Last edited by AgentRev; 08-24-13 at 08:48 PM.
    Likes BigHub, Tactical Tortoise liked this post

  2. Registered TeamPlayer BigHub's Avatar
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    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #2

    Re: 404 Wasteland TPG Edition

    Installing now.

  3. Registered TeamPlayer BigHub's Avatar
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    #3

    Re: 404 Wasteland TPG Edition

    It's installed and up... So far, so good.

  4. Registered TeamPlayer Nuckle's Avatar
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    #4

    Re: 404 Wasteland TPG Edition

    Awesome!


    Sent from my iPad using Tapatalk HD

  5. Registered TeamPlayer SgtRazor's Avatar
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    #5

    Re: 404 Wasteland TPG Edition

    You're awesome!

    Sent from my Galaxy Nexus using Tapatalk 2

  6. Registered TeamPlayer
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    #6

    Re: 404 Wasteland TPG Edition

    yeah! thanks!

  7. Registered TeamPlayer Ace22's Avatar
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    #7

    Re: 404 Wasteland TPG Edition

    loving the changes so far. Not sure if the vehicle respawner is working correctly>?
    404 Wasteland TPG Edition-2013-05-07_00001-jpg
    Last edited by Ace22; 05-07-13 at 10:19 PM.

  8. Registered TeamPlayer Nuckle's Avatar
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    #8

    Re: 404 Wasteland TPG Edition

    Awesome work!

    What Ace said and you still can not warn through the admin command.


    Thoughts on a reserved slot system?

    Rev you Rock! and I mean that.

  9. Registered TeamPlayer Tactical Tortoise's Avatar
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    #9

    Re: 404 Wasteland TPG Edition

    Looks like vehicles re spawn at the airbase gun store instead of original spawn points? I arrived when all the vehicles shown in Ace's post were burnt out husks and watched like 20 vehicles re-spawn in on top of the burnt out husks.

  10. Registered TeamPlayer AgentRev's Avatar
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    #10

    Re: 404 Wasteland TPG Edition

    Quote Originally Posted by Tactical Turtle View Post
    Looks like vehicles re spawn at the airbase gun store instead of original spawn points? I arrived when all the vehicles shown in Ace's post were burnt out husks and watched like 20 vehicles re-spawn in on top of the burnt out husks.

    Yeah sorry about that, it's a bug with some function called "BIS_fnc_findSafePos", will remove that asap.

    EDIT: Hmm actually, I am the one to blame, not the function, seems like I am passing some position variable incorrectly...
    Last edited by AgentRev; 05-08-13 at 12:50 AM.

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