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Thread: A3Wasteland Altis - Ideas and Bug Reports

  1. Registered TeamPlayer SgtRazor's Avatar
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    #11

    Re: A3Wasteland Altis - Ideas and Bug Reports

    Mission timers need to be lowered. Having them 15+ minutes apart makes sense on a small island like Stratis, but it doesn't make much sense on a huge map like Altis.

  2. Registered TeamPlayer Tactical Tortoise's Avatar
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    #12

    Re: A3Wasteland Altis - Ideas and Bug Reports

    I agree with shortening the time it takes for a new mission to spawn.
    But also think that additional time needs to be given in order to get to the objective and complete the mission.
    driving across the entire of Altis taks a significant amount of time.
    you start driving as soon as it pops up just for it to despawn and "fail" when your 1km out sucks.

    would be nice if there was 3-4 objectives at a time instead of just two. i think the following should be on separate spawns timers from each other.

    Main mission
    Side mission
    Bounty mission
    Underwater mission

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    #13

    Re: A3Wasteland Altis - Ideas and Bug Reports

    Good stuff!!! I would love to have vehicle-stores as well. It works very well with the "capture territories" feature, adds to the teamplay, pluss you have something else to use the money on. Would also be nice to add some of the static guns to the gun store. Who dosent like full auto 50.cals on tripods? Except the targeted recipients of course

  4. Registered TeamPlayer Arch-Angel's Avatar
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    #14

    Re: A3Wasteland Altis - Ideas and Bug Reports

    If such a thing is possible, it may be interesting if we are able to purchase the various dropable barriers you find around the map. It might make all of those Hemitt trucks a little more useful and would give teams a reason to function together.

  5. Registered TeamPlayer dreaddman's Avatar
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    #15

    Re: A3Wasteland Altis - Ideas and Bug Reports

    Bugs: can't pull items from crates directly; have to drag to ground first. Also, I seem to lose from my personal inventory a magazine of the weapon I have active whenever I move a crate (or at least from out of a vehicle).
    Sent from an undisclosed location.

  6. Registered TeamPlayer Tactical Tortoise's Avatar
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    #16

    Re: A3Wasteland Altis - Ideas and Bug Reports

    dread ive had that issue as well and it sounds familiar.... like it was a problem a few months ago on stratis... it got fixed then, whys it happening again?

  7. Registered TeamPlayer GreenGod's Avatar
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    A3Wasteland Altis - Ideas and Bug Reports
    #17

    Re: A3Wasteland Altis - Ideas and Bug Reports

    Quote Originally Posted by Tactical Turtle View Post
    Sunken Supplies NPC's are invulnerable. mission unable to compleete. they bleed but will not die.
    ...I thought I was just really​ rusty

  8. Registered TeamPlayer Tactical Tortoise's Avatar
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    #18

    Re: A3Wasteland Altis - Ideas and Bug Reports

    just lost connection with altis server/server reset 2:50ish server reset properly on its own at 1200 almost 3 hours later unexpectedly reset/crashed/. just me driving around nothing else happening...

  9. Registered TeamPlayer Tactical Tortoise's Avatar
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    #19

    Re: A3Wasteland Altis - Ideas and Bug Reports

    Camo netting only able to be packed up when standing in very center of netting.
    sometimes netting spawns in where you are unable to get to the very center
    Last edited by Tactical Tortoise; 10-03-13 at 02:01 PM. Reason: Figured it out

  10. Registered TeamPlayer dreaddman's Avatar
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    #20

    Re: A3Wasteland Altis - Ideas and Bug Reports

    Quote Originally Posted by Tactical Turtle View Post
    just lost connection with altis server/server reset 2:50ish server reset properly on its own at 1200 almost 3 hours later unexpectedly reset/crashed/. just me driving around nothing else happening...
    Believe that was a server update (to MP Crash Hotfix config).
    Sent from an undisclosed location.

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