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Thread: A3Wasteland Altis - Ideas and Bug Reports
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10-02-13, 04:58 PM #12
Re: A3Wasteland Altis - Ideas and Bug Reports
I agree with shortening the time it takes for a new mission to spawn.
But also think that additional time needs to be given in order to get to the objective and complete the mission.
driving across the entire of Altis taks a significant amount of time.
you start driving as soon as it pops up just for it to despawn and "fail" when your 1km out sucks.
would be nice if there was 3-4 objectives at a time instead of just two. i think the following should be on separate spawns timers from each other.
Main mission
Side mission
Bounty mission
Underwater mission
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10-02-13, 05:42 PM #13
Re: A3Wasteland Altis - Ideas and Bug Reports
Good stuff!!! I would love to have vehicle-stores as well. It works very well with the "capture territories" feature, adds to the teamplay, pluss you have something else to use the money on. Would also be nice to add some of the static guns to the gun store. Who dosent like full auto 50.cals on tripods? Except the targeted recipients of course
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10-02-13, 07:07 PM #14
Re: A3Wasteland Altis - Ideas and Bug Reports
If such a thing is possible, it may be interesting if we are able to purchase the various dropable barriers you find around the map. It might make all of those Hemitt trucks a little more useful and would give teams a reason to function together.
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10-02-13, 07:40 PM #15
Re: A3Wasteland Altis - Ideas and Bug Reports
Bugs: can't pull items from crates directly; have to drag to ground first. Also, I seem to lose from my personal inventory a magazine of the weapon I have active whenever I move a crate (or at least from out of a vehicle).
Sent from an undisclosed location.
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10-03-13, 02:00 PM #19
Re: A3Wasteland Altis - Ideas and Bug Reports
Camo netting only able to be packed up when standing in very center of netting.
sometimes netting spawns in where you are unable to get to the very centerLast edited by Tactical Tortoise; 10-03-13 at 02:01 PM. Reason: Figured it out
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