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Thread: Wasteland .9g Test Reports Thread

  1. Registered TeamPlayer AgentRev's Avatar
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    #11

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by dreaddman View Post
    Unable to tow vehicle with heli. Tried with an Orca and Hunter. Got the yellow scroll option to do, but never could get it to work.

    Selling quad contents at gunstore; unable to do. Tried from both the store menu and holding the quad, pointing at store clerk.

    Both fixed just tonight.


    Quote Originally Posted by Nuckle View Post
    Rev, any thoughts on increasing the number of spawn towns? If it is an FPS issue I would rather see more spawn towns with vehicles and less loot in the buildings. The current set up seems more in line with breaking point and not A3?

    The problems with adding more towns are that it would dilute the players and thus reduce random encounters, and it would spawn more vehicles, which further increases server lag while most of them never even get used. I did reduce the number of vehicles by 50% since last year's revisions, as 300+ vehicles slowed down the server pretty badly after just an hour or two.

    The loot system was made that way on request by many other server owners, which wanted loot outside of towns and a greater item variety.


    Quote Originally Posted by Nuckle View Post
    Remove tanks and armed choppers from the stores or double their cost.

    For now I don't intend to change the prices, but if experience shows that they're indeed too easy to obtain, I will review them.


    Quote Originally Posted by Nuckle View Post
    Reduce the number of diving missions or their likelihood.

    This is being addressed with the mission system rewrite that will come in v1.


    Quote Originally Posted by RooadHoouse View Post
    NO plane spawns, heli-spawns = RARE. No MBT and gunship-missions (slammer t-100, blackfoot and kayman)

    http://www.youtube.com/watch?v=ztVMib1T4T4


    Quote Originally Posted by RooadHoouse View Post
    A loose suggestion to the "capture area-system" might be to have it spawn a "low-tire" vehicle i.e an armed offroad or a little-bird or something like that. And if it wouldent impact server-performance, maybe have the areas occupied by some AI from the start (4-8 maybe) and when its capped, spawn in some friendly guards for the "owners"

    I'm unsure about that. Either way, it's not that much of a priority compared to everything else that has to be or can be done.


    Quote Originally Posted by RooadHoouse View Post
    Mission suggestion : SQUAD WEAPONS-mission. Could be like the downed-heli, armed-convoy, whatever really. Only the reward is different. .50-static, GMG, mortar or the static launcher-editions . That i would very much like Sir.!

    Now, this one is a damn good idea, I'll put that on my v1.1 list.


    Quote Originally Posted by RooadHoouse View Post
    Bug : Statics weapons gets gets you kicked by battle-eye if you try to dismantle (create vehicle restriction or somthing like that) Not sure if this has anything to do with this mission though.

    Technically you shouldn't be dismantling them, the problem is that there is no way for me to disable that option. I will remove the BattlEye restriction, but do not expect the turret to work anymore if you reassemble it.


    Quote Originally Posted by Mitch27 View Post
    When using a Medikit, when at a high health amount (In this case, 98) you are not healed to the full 100, but still constantly receive the notification that you need to heal. Taking damage to a lower amount and then healing, brings you up to 100.

    Arma 3 bug, I have no control over that.


    Quote Originally Posted by Mitch27 View Post
    Unable to chat in game while waiting for GUI to complete when deploying spawn beacon. Also occurs when eating, (possibly other actions as well). Workaround is to toggle voice chat (double tapping caps lock) then toggle off when done speaking.

    Cannot reproduce, text and voice chat works fine on my end when performing any action.

  2. Registered TeamPlayer DAVID(GEN)'s Avatar
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    #12

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by AgentRev View Post
    Quote Originally Posted by Mitch27 View Post
    Unable to chat in game while waiting for GUI to complete when deploying spawn beacon. Also occurs when eating, (possibly other actions as well). Workaround is to toggle voice chat (double tapping caps lock) then toggle off when done speaking.
    Cannot reproduce, text and voice chat works fine on my end when performing any action.
    I have this same problem too but I also happens on some other servers.

  3. Registered TeamPlayer dreaddman's Avatar
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    #13

    Re: Wasteland .9g Test Reports Thread

    "The problems with adding more towns are that it would dilute the players and thus reduce random encounters, and it would spawn more vehicles, which further increases server lag while most of them never even get used. I did reduce the number of vehicles by 50% since last year's revisions, as 300+ vehicles slowed down the server pretty badly after just an hour or two.

    The loot system was made that way on request by many other server owners, which wanted loot outside of towns and a greater item variety. "

    Yes, it would reduce the number of random encounters. However, on a map the size of Altis, with the current number of towns, random encounters are still rare even on a packed 60-80 player server. The main source of encounters are ambushes on the major roads and missions. If there is a good group going, someone will run back to the nearest town to activate it as a spawn point for the newly dead; to get back in the fight. Since a lot of missions are in out of the way places, more spawn points = faster spawns to continue the battle. Now, buying a spawn beacon would be a better solution, but they are pricey and not everyone will buy one. The proposed "revive" is something a number of us have played with, and it would serve nearly the same purpose. It really promotes continued action; winning as a group becomes so much more important.

    Conversely, dialing back the number of vehicle spawns a smidgin in existing towns and dispersing amongst another 5-6 smallish spawn towns would be another possiblity.

    I do really like the loot system now. But that's maybe just me.

    Bottom line though, focusing on getting what's coded now to work as intended is the primary concern. And overall, performance is most important.
    Last edited by dreaddman; 04-01-14 at 07:37 AM. Reason: errors
    Sent from an undisclosed location.

  4. Registered TeamPlayer Merritt's Avatar
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    #14

    Re: Wasteland .9g Test Reports Thread

    Ok, so I worked a few things out for myself (DB helped),

    First - Selling items (weapons) to the gun store. I was able to load stuff into a quadbike and while holding the quad I walked up to the gun store guy and a scoll wheel option of "Sell Contents" came up. Same with a weapon crate. Both worked.

    Second - Tripod Mounted Weapons or Static Weapons. I was able to Move this object the same as weapon crates or such and they loaded and unloaded into vehicles with no problem. However if you use the scroll wheel and select "Disassemble" you will be disconnected from the server. When this happened to me I spawned back in with everything but my gun. So for right now you can't disassemble the tripod weapons into the two backpacks to be carried by two people. I had the same thing happen to me a few days ago when I tried to disassemble one of the small UAVs to it's backpack form.



  5. Registered TeamPlayer dreaddman's Avatar
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    #15

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by Merritt View Post
    Ok, so I worked a few things out for myself (DB helped),

    First - Selling items (weapons) to the gun store. I was able to load stuff into a quadbike and while holding the quad I walked up to the gun store guy and a scoll wheel option of "Sell Contents" came up. Same with a weapon crate. Both worked.

    Second - Tripod Mounted Weapons or Static Weapons. I was able to Move this object the same as weapon crates or such and they loaded and unloaded into vehicles with no problem. However if you use the scroll wheel and select "Disassemble" you will be disconnected from the server. When this happened to me I spawned back in with everything but my gun. So for right now you can't disassemble the tripod weapons into the two backpacks to be carried by two people. I had the same thing happen to me a few days ago when I tried to disassemble one of the small UAVs to it's backpack form.
    Crates? Great!

    For static weapon disasembly, see Revs post above. Can you load them in vehicles?
    Sent from an undisclosed location.

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    #16

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by AgentRev View Post
    Paul Reubens is Dead Serious - YouTube

    Yes, Im dead serious! Think of the virtual environment of Greece man!

    I cant talk for the tpg playerbase here, they might have an different opinion.
    Just saying that ppl usually play wasteland because they would like to avoid OP shit like the planes MBTs and "gunships" and rather go light vehicles and infantry, infantry & more infantry....
    This is why ppl play waseland and not arma3 you know

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    #17

    Re: Wasteland .9g Test Reports Thread

    Prices appear to be very low. It's nice for testing, but it puts less importance on a lot of the missions involving money since you can do one and pretty much be decked out.

    There are a lot of missions that involve armed vehicle patrols and they are a bit too easy to obtain and seem balance breaking. Some more missions involving camo truck patrol or some foot patrols would be nice.

  8. Registered TeamPlayer Merritt's Avatar
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    #18

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by dreaddman View Post
    Crates? Great!

    For static weapon disasembly, see Revs post above. Can you load them in vehicles?
    Yes loading and unloading works just like weapon crates



    Sent from out back behind the shed



  9. Registered TeamPlayer dreaddman's Avatar
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    #19

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by RooadHoouse View Post
    Paul Reubens is Dead Serious - YouTube

    Yes, Im dead serious! Think of the virtual environment of Greece man!

    I cant talk for the tpg playerbase here, they might have an different opinion.
    Just saying that ppl usually play wasteland because they would like to avoid OP shit like the planes MBTs and "gunships" and rather go light vehicles and infantry, infantry & more infantry....
    This is why ppl play waseland and not arma3 you know
    I'd say that most of the TPG player base is not high on armed jets, and MBTs should either be plentifull, or very hard/impossible to get. Both in the hands of a skilled pilot/crew can break the back of the opposing side if there is no counter. MBT optics and gun = silent death from 1000+ meters. Gunships can be brought down if you know what you're doing, and armed Hunter, Ifritz, etc. are pretty cool and well liked. Heli's are extremely useful to get around the map to missions and end up sparking battles themselves.

    Now, this is on Altis. If we were talking Stratis, that would be a different matter.
    Sent from an undisclosed location.

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    #20

    Re: Wasteland .9g Test Reports Thread

    Im not suggesting that MBTs or "gunships" should be removed from the whole game/mission... I mean that they ( IMO ) should be removed from the "freebie-missions" and replaced with something lighter e.g. MBTs>APCs>Armed hunter/strider/ifrit, "gunships">pawnee, GH or Orca.

    Yes, gunships can definitely be brought down if you know what you are doing, but if the pilot and gunner of a Blackfoot/Kajman know what they are doing as well? Well, shit sir, not very likely you and your squad will come out on top of that one, even if you have already have a couple of MPRL AAs. If you dont have it, good luck getting to a mission with launchers-crates with one of them f@ckers in the air

    "Hunter, Ifritz, etc. are pretty cool and well liked"
    Yes they are. They are also LIGHT and not very OP. You can take em out with small arms fire even. Got no "beef" with the light-armor sir.

    "Heli's are extremely useful to get around the map to missions and end up sparking battles themselves."
    Indeed they are buddy. Got no beef with them either, as long as they are not fitted with all of satans new toys that is

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