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Thread: Wasteland .9g Test Reports Thread

  1. Registered TeamPlayer Nuckle's Avatar
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    #61

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by Damn Bandits View Post
    Issues I have experienced:
    Trouble Moving, Locking, or Loading Objects. For some reason, once you release a barrier. it cant be picked up again or locked (it doesn't give the option). another team mate who hasn't interacted with it can lock it or move it.. this goes for Wep. crates also...
    Just replicated this. Crates are messed up. View the inventory of an Orca and it showed 3 crates. Got one crate off and sat it on the ground. Could no longer access Orcas inventory.

    Crate on the ground could be accessed but only moved once and then it was locked.

  2. Registered TeamPlayer SourceSkills's Avatar
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    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #62

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by SgtRazor View Post
    Vdm?

    Sent from my XT1060 using Tapatalk
    Vehicle death match

    Edit: basically so people don't just run people over they have to get out and deal with the threat on foot or the weapon attached to the vehicle.

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    Last edited by SourceSkills; 04-21-14 at 12:16 PM.

  3. Registered TeamPlayer Nuckle's Avatar
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    #63

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by SourceSkills View Post
    Vehicle death match

    Edit: basically so people don't just run people over they have to get out and deal with the threat on foot or the weapon attached to the vehicle.

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    Gotcha

    We do not need those types of rules in my opinion.

  4. Registered TeamPlayer SgtRazor's Avatar
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    #64

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by Nuckle View Post
    Gotcha

    We do not need those types of rules in my opinion.
    Ditto

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  5. Registered TeamPlayer SourceSkills's Avatar
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    #65

    Re: Wasteland .9g Test Reports Thread

    Well I have a feeling that if Rev does do what you ask we will be back to every little bump and thing you hit no matter how insignificant will ruin the vehicle. The idea of a VDM rule is a well respected one within Arma so it could be a healthy alternative if it does turn out to be that way. If it doesn't then I guess no need but it's still just an idea non the less.

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    #66

    Re: Wasteland .9g Test Reports Thread

    Quote Originally Posted by Damn Bandits View Post

    In the lower left hand corner of the map in the ocean, a Big blue area appeared on the map containing floating building material and a few striders . Some folks were Spawned out there and were stuck in the water to make the choice of swim or cruise via strider the 10k to land or respawn.
    Picture : ISle of NOmansland

    Wasteland .9g Test Reports Thread-isle-nomansland-jpg

  7. Registered TeamPlayer SourceSkills's Avatar
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    #67

    Re: Wasteland .9g Test Reports Thread

    That is uh pretty spooky :P

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  8. Registered TeamPlayer Damn Bandits's Avatar
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    #68

    Re: Wasteland .9g Test Reports Thread

    Agree... at least make it fair for the guy getting ran over..

  9. Registered TeamPlayer dreaddman's Avatar
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    #69

    Re: Wasteland .9g Test Reports Thread

    Running over enemies is a time-honored Wasteland tradition. Now, as the runoveree, you can bait someone to try, take out their tires and then cut them down as they hop out. BUT, that does mean that the vehicle damage has to be more inline with what we had before back on Stratis.
    Sent from an undisclosed location.

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    #70

    Re: Wasteland .9g Test Reports Thread

    Question : : : Does anyone know if the removal of spawning base building material could help out with server-performance, and if so, would anyone rage or be sad if it was removed from the spawn-table? ? ? Its easy enough to get money and take a trip to your local friendly generalstore-vendor isent it?
    IF it would help, would you want it removed?

    There would be less stuff floating around looking ugly and clogging up the server i suspect. Yay/nay?

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