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Thread: Some Testing
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04-09-15, 06:41 PM #1
Some Testing
So I figured since everything has changed with the building mechanic, would start a thread for the destructibility of building items. So here goes:
I only had about 30 minutes to play around with this today so the data is incomplete.
Item-Wooden Stud Wall upgraded 1 time to Corrugated Wall
Test 1 - Chainsaw : After 3 cans of chainsaw gas in 1 chainsaw attacking 1 point on the wall there was no apparent damage. However, I placed 3 satchel charges against the wall and exploded them one at a time. On the 3rd satchel charge explosion the wall came down.
Test 2 - The wall was the same except for the fact that part of it was inside the ground. I expended over 20 satchel charges on this wall. There eventually was visual damage but the wall never came down. I actually lost count on the satchel charges and started placing 3 at a time on the wall to try to speed it up but I ran out of time.
More tests to come.
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04-10-15, 06:01 AM #7
Re: Some Testing
Haven't done much building since the startup of our server, but this might be tough to enforce on slightly sloping ground. What if the uphill corner is just a bit in the ground; does it get this blast proof immunity? Placement due to terrain limitations is not always an intended glitch. What to do with existing structures that are such?
Sent from an undisclosed location.
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04-10-15, 09:15 AM #8
Re: Some Testing
To counteract this all bases must be on foundations 1ft above the ground or so, Nearly every base i have seen has been inside the floor because now when you place a piece it automatically spawns a few inches underground. I noticed this myself as i have been building when you place a wall ontop of a floor or ceiling for the first time you no longer see the bottom it is stuck inside the floor. BUT you can counter-act this by by lifting the object again and replacing it and it will take full effect of the Physx and raise above where it should be. I will go into the server soon and provide proof with what i mean as i noticed this for a while but never thought this could be the problem.
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04-12-15, 12:05 PM #10
Re: Some Testing
Interesting post here about building damage. Some of us knew this others may not. Decay kicks in at the half way point which is 3.5 days here.
0.3.1 RC2 Question - General Discussion. - Epoch Mod Community
Another recent post about how others experience the "I need 15 satchels to blow a wall". Its the Epoch code. I am looking to see how/if damage percentages can be manipulated on building parts but that is a slippery slope. The top post is good to know/ remember though.
Base / Jammer Damage - Indestructible ? - General Discussion. - Epoch Mod Community
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