View Poll Results: How many men would you like per squad?

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  • 4

    4 9.76%
  • 6

    32 78.05%
  • 8

    5 12.20%
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Thread: How many people would you like per squad?

  1. Registered TeamPlayer visuvius's Avatar
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    Steam ID: 76561197971441318 visuvius's Originid: visuvius
    #11

    Re: How many people would you like per squad?

    6 is ideal. Sometimes, you gotta watch more than 1 flag and its really hard to do that and delegate shit when you only have three guys to work with. In BF2, I could get two guys to hold point A and feel comfortable with attacking another flag with my remaining three. Its much more difficult doing that in BF3. I mean really, you can't. One dude isn't going to hold a flag.

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    #12

    Re: How many people would you like per squad?

    Quote Originally Posted by salty99 View Post
    I used to think 6 man always was the perfect number...but with how resourceful each squad is now and the style of game play BF3 is, I actually kind of like 4 man squad. maybe it's been so long since I've played bf2 and i need to get my perspective back, but imo where BF3 is now, I think 4 man is best
    I'd argue that the style of game play is more dependent on squad size as opposed to vice versa. In BF2 managing a squad was far more difficult than BF3 based on map size alone, yet 6 still worked great. Plus you got to play the game with 5 friends instead of 3. I wouldn't push it to 8 because then you get 25% of the team pushing the same objective. Now if we got bigger maps suited for 128 players...

  3. Registered TeamPlayer CivilWars's Avatar
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    #13

    Re: How many people would you like per squad?

    The issues with squad size also directly relate to map size and...NOVOIP... If we had working VoIP and larger maps 6 would be great. With the current map sizes 4 isn't too bad.


  4. Registered TeamPlayer THATriggerHappy's Avatar
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    Gamertag: THATriggerHappy Steam ID: texaoa08
    #14

    Re: How many people would you like per squad?

    thats what i am hoping for in the near future. PR sized maps 120+ players say 10 man or 12 man squads where you can break them down into fireteams. I'm just itching for something like that to come along. Would make being a sq. leader so much more fun and challenging imo.
    Likes DoomyDoomyDoom liked this post

  5. Registered TeamPlayer SmokenScion's Avatar
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    #15

    Re: How many people would you like per squad?

    Mod TOOLS!

  6. Registered TeamPlayer maximusboomus's Avatar
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    Steam ID: MaximusBoomus
    #16
    8 man squads and maps the size of Skyrim.
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6279&dateline=1274458  788


  7. Registered TeamPlayer
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    #17
    Quote Originally Posted by maximusboomus View Post
    8 man squads and maps the size of Skyrim.
    Lol

    But 6-8 max. But commanders, voip and commander/sl and sl/sl voip would be a must. And those, imo, regardless if total player count beyond 64.

    Sent via highly charged bolt of electricity.

  8. Registered TeamPlayer chray00's Avatar
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    #18

    Re: How many people would you like per squad?

    Quote Originally Posted by Alundil View Post
    Lol

    But 6-8 max. But commanders, voip and commander/sl and sl/sl voip would be a must. And those, imo, regardless if total player count beyond 64.

    Sent via highly charged bolt of electricity.
    Mark my word, we'll never see the commander again, unfortunately. People who want to see the return of that (REALLY FUCKING IMPORTANT) aspect of the game are part of the minority, apparently. You just need to take a look at any other forum to see that a most people despised the commander and how it was "unfair" that someone was allowed such powerful abilities, and claim that most of the time in pup servers, the commanders used these assets just for themselves (go figure, I've barely see that happen, both in 2 and 2142, in that time before I discovered TTP).

    And even if the majority of battlefield fans wanted it, theres no reason why dice would make it happen. They aren't trying to sell new games to the same audience over and over again. They are aiming at making the "best first person shooter" (or should I say, the "best selling first person shooter). And it's not by reimplementing complexity to the core of the series that they'll manage to do it.

  9. Registered TeamPlayer QuickLightning's Avatar
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    #19

    Re: How many people would you like per squad?

    What they should have done with commander is made it like Nuclear Dawn... where you had to sit at a console in your main base.

    That would take the "unfairness" right out.


  10. Registered TeamPlayer
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    #20

    Re: How many people would you like per squad?

    5 was going to be my magic number.

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