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Thread: Map Rotation
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04-13-12, 05:27 PM #25
Re: Map Rotation
come on dude, you know damn well its bs. The maps might be bigger, but the flags are all clustered in the same area, making the actual playable area of the largest bf3 maps smaller than the average bf2 or 2142 maps
I wish we had maps such as fushe pass, daquin oilfield, operation cleansweep or kubra dam... those were big maps
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04-13-12, 07:07 PM #27
Re: Map Rotation
It should be noted that if we compare HC to Vanilla stats of the server as part of the decision to go HC or Vanilla, the camparison will be skewed because when the server ran HC it only had round per map. Tonight close to 15 people left when a second round of Karkand started. I think a lot of people in general do not like to play two rounds on the same map especially when the server polulation is low and the rounds take a long time.
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04-13-12, 07:49 PM #28
Re: Map Rotation
BF2 is a different game.
Two rounds work well in BF2, but suck in BF3 (except in Rush). I would vote to ditch the two rounds except for Rush and assault maps (and even those I could do without). Keep the rotation moving, and cut the losses of two rounds of Metro in half.
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