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Thread: BF4 VOIP - Bridging the gap

  1. Registered TeamPlayer DJ Ms. White's Avatar
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    #81

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by WileECyte View Post
    Actually, if you pay attention when you join the server... the MOTD that pops up asks that you set your mic to 'push to talk'. instead of voice activated. There used to be a thread that was stickied here that had some basic etiquette/rules for TS as well that indicated we don't want to hear everything you say.
    With an exception for dusty of course!

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  2. Registered TeamPlayer WileECyte's Avatar
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    #82

    Re: BF4 VOIP - Bridging the gap

    Actually it's in the rules & policies thread:

    BF3 & TS3 Rules and Information

    TS Rules and Etiquette
    TeamSpeak is our equivalent of standard VOIP present in other TPG hosted games. The standards present on our other servers regarding voice chat, are present on TeamSpeak for BC2.

    #1 Do not spam, or monopolize the channelsTeamSpeak’s purpose is to be a channel of communication for the team; it’s meant to enable coordination, calls, and team oriented discussion. It is not meant to be a place for you to spout off about a kill spree for 30 seconds, or that marksman headshot you got, or your triple kill with a frag. Those are nice, and fine in moderation, but they most likely aren’t relevant to the objective. We do not need to hear about your every kill or death.

    If you’re going to use TeamSpeak, and you should, you need to bind a push to talk key. We aren’t going to ask anymore, this is now mandatory. We don’t need to hear everything going on in your house, or anything that comes out of your mouth (or in for that matter), or you mashing your keyboard. Bind a key, learn to use it, andcontrol your spam. Anyone suspected of using voice activation instead of push to talk, will now be subject to kicks in game until you’ve bound your keys. It will be treated exactly the same as standard mic spam, which will also be punished in the same fashion as other games we host.PLEASE DO NOT BIND YOUR KEY TO THE SAME AS IN-GAME VOIP!
    #2 Courtesy is a mustYou got fragged; OK, were you capturing a control point or arming an Mcom? No? Then it isn’t relevant to the team, and we don’t need to hear about it on TeamSpeak. TeamSpeak isn’t the place for you to moan and complain about things in game, whether it be dying, hit registration, the number of snipers there are ripping people apart, or how your team's being destroyed. We’re all here to have fun; having to listen to a negative nancy, or a sore loser, really does a number on the general mood of a team. If you want to whine or carry on, do it without your transmit key toggled.

    Racist or bigoted comments will not be tolerated. You will be warned and then removed from the server. It doesn't matter if soldiers in Vietnam called the enemy 'gooks'. That term has no place in our servers, nor does any other derogatory term for any race, religion or creed.
    #3 We’ve never played ‘dibs’Just because we have a team wide chat channel, does not mean you can ‘call’ assets. We operate under first come, first served; if you don’t get to that tank before someone else does, it isn’t yours. Calling an asset holds no water here, and is entirely meaningless.
    #4 TeamSpeak is NOT a recruitment channel
    If you want to go play Vietnam, then go play Vietnam. Recruit your buddies over Steam and xfire, and go play. Do not get on TeamSpeak and BC2 to talk about, and recruit people to go play ‘Nam. This is the same asadvertising other servers, and stealing population from our servers. It isn’t cool, and it isn’t tolerated. This is everyone’s official warning: if you persist in coming onto TeamSpeak to recruit players to play elsewhere, it WILL be met with harsh punishment.

  3. Registered TeamPlayer Viktor_Olin's Avatar
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    #83

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by Mr_Blonde_OPS View Post
    Hopefully we don't see another BF3 apocalypse though: voip working during Beta and then disappears for full release. I think that is everyones worst nightmare.
    This. Definitely this. Which is why I will not be purchasing until the game is released and there is fully functional VOIP.
    Likes SmokenScion, nihilanth311 liked this post
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  4. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #84

    Re: BF4 VOIP - Bridging the gap

    Is this blanketed over any game you play on our TS server Wile? Because I could actually put this rule to use with a couple people who use voice activation and don't care how much noise they make.
    Likes SmokenScion liked this post

  5. Registered TeamPlayer WileECyte's Avatar
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    #85

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by Mr_Blonde_OPS View Post
    Is this blanketed over any game you play on our TS server Wile? Because I could actually put this rule to use with a couple people who use voice activation and don't care how much noise they make.

    As with all our rules, it should be enforced equally across all games. TS is TS, and should be administered the same no matter what they're using. I've already had to gripe at a few people during the BF4 beta who set their PTT key in BF4 the same as TS or have TS on voice activation.

  6. Registered TeamPlayer DJ Ms. White's Avatar
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    #86

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by Mr_Blonde_OPS View Post
    Is this blanketed over any game you play on our TS server Wile? Because I could actually put this rule to use with a couple people who use voice activation and don't care how much noise they make.
    You can also think of it in terms of CS. Right, so if a person has an open mic and it's picking up EVERYTHING, then obviously, all of that noise is going to interfere with not only the announcement of the call, but also discussion of strats, listening for footsteps, listening for teammates announcing where the T's are attacking, etc. The nice thing about Valve games (if I remember correctly) is that you can change from p2t to voice activated and vice versa relatively painlessly. You can also just disable your mic for the round with a quick console command.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
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  7. Registered TeamPlayer WileECyte's Avatar
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    #87

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by DJ Mr. White View Post
    You can also think of it in terms of CS. Right, so if a person has an open mic and it's picking up EVERYTHING, then obviously, all of that noise is going to interfere with not only the announcement of the call, but also discussion of strats, listening for footsteps, listening for teammates announcing where the T's are attacking, etc. The nice thing about Valve games (if I remember correctly) is that you can change from p2t to voice activated and vice versa relatively painlessly. You can also just disable your mic for the round with a quick console command.

    Changing the setting in TS isn't exactly rocket science...

  8. Registered TeamPlayer enf's Avatar
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    #88

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by WileECyte View Post
    As with all our rules, it should be enforced equally across all games. TS is TS, and should be administered the same no matter what they're using. I've already had to gripe at a few people during the BF4 beta who set their PTT key in BF4 the same as TS or have TS on voice activation.
    Why exactly do we still have BF4 channels in TS when there is in-game VoIP?
    Quote Originally Posted by ATEXANnHISGUN View Post
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  9. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #89

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by DJ Mr. White View Post
    You can also think of it in terms of CS. Right, so if a person has an open mic and it's picking up EVERYTHING, then obviously, all of that noise is going to interfere with not only the announcement of the call, but also discussion of strats, listening for footsteps, listening for teammates announcing where the T's are attacking, etc. The nice thing about Valve games (if I remember correctly) is that you can change from p2t to voice activated and vice versa relatively painlessly. You can also just disable your mic for the round with a quick console command.
    Thank you White I appreciate the explanation. In L4D2 lingo we call it "Double Bound", where you are talking both in-game and mumble/ts/vent. I've always wondered about this so mind as well ask it here, but many believe L4D2 VOIP has a couple second delay from when a person says something to when another player hears it. Not only are there obvious delays in-game, but when you are double bound you hear the person talk from Mumble and then two seconds later you hear them in-game. Is that a logical assumption? A two second delay of a call in L4D can cost your team, hence why I enjoy using mumble/ts when possible.

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    #90

    Re: BF4 VOIP - Bridging the gap

    Quote Originally Posted by enf View Post
    Why exactly do we still have BF4 channels in TS when there is in-game VoIP?
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