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Thread: Going to step up and squad lead a little more - tips welcome
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06-03-07, 07:36 PM #22
Re: Going to step up and squad lead a little more - tips welcome
Originally Posted by Mustafah
*shrugs*
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06-04-07, 04:50 PM #24
Re: Going to step up and squad lead a little more - tips welcome
A neat thing i found out about those gun/scout drones squad leaders can get, if you've got a beacon down, use one. They spot stuff for you(duh), but you can put infantry/vehicle sonars on them, so you're a mobile infantry/vehicle detector!
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06-04-07, 05:52 PM #25
Re: Going to step up and squad lead a little more - tips welcome
Originally Posted by WinterSays
One thing they do not do tho, is cloak when the operator cloaks.
On Gibraltar there was some crazed squad leader who kept trying to run by us with a Opus hovering over his cloaked head. Was kinda funny.
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06-04-07, 06:33 PM #27
Re: Going to step up and squad lead a little more - tips welcome
the third unlock for squad leaders the Floating Gun one I have found fairly useless. It doesn't show enemies on the map and radar like the other one, it just shoots at folks that are nearby. The range is fairly close too, shorter than the support turret...
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06-05-07, 08:48 AM #28
Re: Going to step up and squad lead a little more - tips welcome
I think the much better at running over retarded children than laggy, Benandorf, was right, you have to hit Enter to actually see the spawn beacon on the map, Caps Lock just shows you an overhead of current friendlies and any spotted enemies.
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06-05-07, 11:41 AM #29
Re: Going to step up and squad lead a little more - tips welcome
Originally Posted by Mcstrange
I found that the only use for the turret is titan defense. You have to paint a target (someone in your squad does, at least) for it to shoot well, but once you do that, in a titan corridor, it's just an extra gun.
And I swear I wrote this out already... I think the forums ate my post.
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06-05-07, 11:50 AM #30
Re: Going to step up and squad lead a little more - tips welcome
Originally Posted by Mcstrange
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