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Thread: Naval Strike previews

  1. Registered TeamPlayer gehn's Avatar
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    #31

    Re: Naval Strike previews

    Either way, gives TPG more time to decide if they are gonna add Carrier Assault to Conquest server. Think it will be a great addition to it.

  2. Registered TeamPlayer gehn's Avatar
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    #32

    Re: Naval Strike previews

    They released an update about Naval Strike:

    UPDATE: We wanted to provide more detail about the delay of Battlefield 4 Naval Strike. We have delayed the PC version of Naval Strike because we are concerned that the combination of the pack and planned PC updates would increase performance issues on mid-range to high-end PCs. We are working hard to resolve that issue now. Additionally, we have decided to delay the Xbox One version of Naval Strike because we want to address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations.We know that many Battlefield 4 Premium owners wanted to play Naval Strike today. However, we didn’t want to release the new content until we believed it was quality content.
    We are trying to resolve these problems as quickly as possible and hope to release the update in early April for Xbox One and PC. We also want to remind Xbox One and PC owners of Battlefield 4 Premium that they will have two weeks early access for Naval Strike once it’s released. Thanks for your continued patience and passion for our games.

  3. Registered TeamPlayer GrandMasterGuess's Avatar
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    #33

    Re: Naval Strike previews

    we didn’t want to release the new content until we believed it was quality content.

    laugh..

  4. Registered TeamPlayer WileECyte's Avatar
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    #34

    Re: Naval Strike previews

    Looks like the delay is over. Currently downloading a patch and Naval Strike as we speak. 4.96 gigs for Naval Strike. 533.68 megs for the patch.

  5. Registered TeamPlayer Phyrelight's Avatar
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    #35

    Re: Naval Strike previews

    Quote Originally Posted by WileECyte View Post
    Looks like the delay is over. Currently downloading a patch and Naval Strike as we speak. 4.96 gigs for Naval Strike. 533.68 megs for the patch.
    of course, now that double exp weekend is over......

  6. Registered TeamPlayer loki2158's Avatar
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    #36

    Re: Naval Strike previews

    First impressions, two mcoms is too few.

    Sent From The Dark Side of The Moon.
    “Honor has not to be won; it must only not be lost.” - Schopenhauer

  7. Registered TeamPlayer gehn's Avatar
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    #37

    Re: Naval Strike previews

    Then think of it as 4 MCOMs, 2 you have to defend and 2 you have to attack. Plus all the points you need to keep.

  8. Registered TeamPlayer loki2158's Avatar
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    #38

    Re: Naval Strike previews

    Quote Originally Posted by gehn View Post
    Then think of it as 4 MCOMs, 2 you have to defend and 2 you have to attack. Plus all the points you need to keep.

    I think the problem though is the MCOM placement. One is in a hanger bay that has very little cover to guard it and the other is in the engine room with more cover, but can still be pretty easily over ran. But right now I have two rounds in on a 64 player server. Let's see if things change as we go.

    As far as the rocket launcher points, once you breach the carrier the entire team can just swarm the attack points on the carrier. Think rush with 64 players.

    This might be a better game mode with just 32.
    Last edited by loki2158; 03-31-14 at 11:26 AM.
    “Honor has not to be won; it must only not be lost.” - Schopenhauer

  9. Registered TeamPlayer loki2158's Avatar
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    #39

    Re: Naval Strike previews

    Do have to say I like wavebreaker. Only wished they either gave you one jet or removed the c130. Get the gun ship up and you can cause a but of damage.

    Sent From The Dark Side of The Moon.
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  10. Registered TeamPlayer gehn's Avatar
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    #40

    Re: Naval Strike previews

    It's not like rush at all I think because you aren't just attacking you need to defend too. Anyone who just attacks isn't going to win if you leave your carrier wide open for a squad to take. Not to mention in between points are small corridors. Nade spam should make them hard to take once people figure out the maps.

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