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Thread: 3 unlocks to use and some questions
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08-05-07, 08:32 AM #13 unlocks to use and some questions
So I have 3 unlocks to use and am interested in going up the left branch of the engineer tree so I can get the Koenig as a temp unlock. How does this weapon fair against vehicles? Significantly better than the rockets?
My other option is to spread em out a bit, I can grab the upgraded repair tool to get motion mines as a temp unlock, recons netbat system to get camo asa temp unlock and advanced med hub to get smoke grenades as a temp unlock.
The second option seems to get me a few more useful goodies over the ae defuser, vehicle id, and vehicle sonar.
Thoughts?
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08-05-07, 11:56 AM #2
Re: 3 unlocks to use and some questions
I'm not sure what the Koenig is exactly. But i'm assuming you're talking about the Pilum H-AVR. To that quest, the Pilum and the regular rocket launchers do the same damage.
However, the Pilum's shot travels three times as fast, and reloads faster. While the rockets can change direction. You also don't have to stay in the open to guide the pilum shot.
If i may suggest on the spreading out, when you're playing, take some kits and find which weapons you like. If you're going to temp unlock smoke grenades, that means you don't have the Voss, try someone's kit out who has the Voss. If you like it, go all the way and get that. I think the weapon you're using effects more on how you play than your other unlocks, but that's just me.
I personally wouldn't spread out unlocks, as most of the very useful ones are deep into trees, but if you want to spread points out to get a feel for everything, by all means do it. Hope this helps.
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08-05-07, 01:19 PM #3Re: 3 unlocks to use and some questions
Yeah I was talking about the Pilum.
Well I have all of the support unlocks, except the NS ones, and thats the kit I normally play.
The rest I dabble in depending on whats needed or if I want to mix up what I'm doing a bit.
I get a good number of kills with the standard weapons available in each kit that why I was thinking of spreading around my unlocks to get some more toys.
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08-05-07, 01:36 PM #4Re: 3 unlocks to use and some questions
Personally, I say spread it out a little.
Always but ALWAYS have the netbat systems. Information is just too valuable.
The upgraded repair tool lets you repair faster as well as let you repair other vehicles while sitting in a different vehicle.
As fast as field upgrades come, I say upgrade up the tree to 1 below whatever item you are looking at. That way you can flesh out your character all the way across the board. But quickly get the netbats and the advanced med hub/ammo hub/repair tool.
Laggy
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08-05-07, 07:35 PM #8
Re: 3 unlocks to use and some questions
Originally Posted by WinterSays
The significant differences between rockets and pilum are:
exposure while firing - rockets win
reload time - pilum wins
projectile speed - pilum wins
ability to hit moving vehicles - rockets win
ability to hit aircraft - rockets win
accuracy at close ranges - pilum wins, rockets don't fly straight for the first few meters.
accuracy at all other ranges - rockets win
Originally Posted by Mcstrange
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08-05-07, 09:41 PM #9
Re: 3 unlocks to use and some questions
Use the pilum. You'll get used to aiming it, and it's a lot easier to hit a walker at 300 meters with a pilum than with a rocket that you can almost maneuver. Pilum does more damage, and you just fire and forget, so you can fire at a tank, switch to SMG easily and still hit, or fire and duck around a corner and still hit (which is a lot harder to do with the rockets than you say). If you're much better with rockets than with the pilum, they can be better, but just get good with the pilum and it won't matter.
So let me remake your list:
exposure while firing - Pilum wins unless you're really good with rockets.
reload time - pilum wins
projectile speed - pilum wins
ability to hit moving vehicles - Tied depending on skill with either
ability to hit aircraft - Pilum can hit something moving fast much easier than rockets. SAAW wins.
accuracy at close ranges - pilum wins, rockets don't fly straight for the first few meters.
accuracy at all other ranges - Depends on range, vehicle, and skill with either.
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