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Thread: From the makers of PR
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07-03-09, 06:49 PM #11
I hope that is the case, Beery, as it would certainly make the Charger an excellent anti corner-camping tool.
I'd quite like to see a SI that does very little damage but can quickly move a single survivor a short distance from the rest of their team by some method. Kind of similar to a smoker, but with no 'constriction' afterwards, and a lot faster - it just jumps in, (perhaps similar to a hunter) grabs a victim then jumps away and drops them for a nominal amount of damage.
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07-04-09, 02:54 PM #13
Yeah, I think that's what they mean... Although I still don't get why they're making such a huge fanfare about it. :-/
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07-07-09, 11:52 AM #15
One of the more annoying aspects of L4D2. Why they had to mess with this I don't know. I mean what's so bad about camping? It's called a 'last STAND' for a reason. There are no 'last runs' because such a thing is unrealistic and stupid. The end run to the helicopter/boat/plane/APC is more than enough.
If it ain't broke, don't fix it....__o.. Stress, obesity, heart disease, traffic congestion,
._`\<,_. pollution, peak oil, global climate change.
(_)/ (_). If only there were a simple solution.
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07-07-09, 02:04 PM #16
I couldn't disagree more with that - the fact that the finales will now boil down to more than just choosing a cupboard to hide in before holding down the 'fire' button is the part of L4D2 I'm most looking forward to.
Let's face it, only the dumb, new or disorganised die in the finale these days, which kind of counters what I feel the finale should be - frenetic, chaotic and feeling like you are genuinely fighting for your life. Making the escape vehicle in one piece should be a real 'skin of your teeth' thing, not as it is now, where anything less than all 4 survivors making it to the vehicle is a surprise.
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07-07-09, 04:01 PM #18
The bad thing about camping is that it makes the game a very predictable experience. I mean honestly all you have to do in dead air is sit and camp to win in the same spots. hell in the finale you just camp with double pistols and run to the plane and shoot a tank in his ankles because through camping you defeat his pathing algorithms. In Versus a you do as the infected is wait for the survivor team to stop camping and start moving and even then you camp and wait in the same spot to kill the survivors. its all counter camping. do you even play this game?
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07-08-09, 09:06 AM #20
Exactly. The problem is not that camping is bad and needs to be stopped. The problem is that there isn't an intermediate level of difficulty between 'normal' and the next highest (the name of which has slipped my mind - is it 'veteran'?).
If we had another difficulty level there would be a happy medium for most players where they weren't stuck with a level that they could beat all the time and two higher levels that kill everyone most of the time.
This is a case of poor level balance. We don't need to take camping out of the game. Heck, some of the best bits are the camping bits. That's the point in the game when teamwork and a good tactical plan really pay off - and the developers want to remove that from the game? Did they go completely crazy in the last few months?
We already have an end-run situation, so turning all the camping situations into end-run situations is plain silly. We need BOTH in the game, and L4D1 had the balance right. Again, why fix what isn't broken?...__o.. Stress, obesity, heart disease, traffic congestion,
._`\<,_. pollution, peak oil, global climate change.
(_)/ (_). If only there were a simple solution.
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