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Thread: From the makers of PR

  1. Drebin. Police Squad.
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    #11
    I hope that is the case, Beery, as it would certainly make the Charger an excellent anti corner-camping tool.

    I'd quite like to see a SI that does very little damage but can quickly move a single survivor a short distance from the rest of their team by some method. Kind of similar to a smoker, but with no 'constriction' afterwards, and a lot faster - it just jumps in, (perhaps similar to a hunter) grabs a victim then jumps away and drops them for a nominal amount of damage.

  2. Hi, my name is...
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    #12
    Quote Originally Posted by Target Practice View Post
    The one thing that's confusing me is that Valve/the media are stating that 'dismemberment is a new feature'... I've been shooting the arms off the zeds in L4D for months now... isn't that dismemberment?
    In some of the gameplay videos if you shoot a zombie's arm off it will still go at you. Whereas in l4d 1 if you shoot anything off they crumple and die.

    I think....

  3. Drebin. Police Squad.
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    #13
    Yeah, I think that's what they mean... Although I still don't get why they're making such a huge fanfare about it. :-/

  4. Hi, my name is...
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    #14
    the charger does alot of damage but dies as quick as a hunter. Oh yeah and you cant camp on l4d2 in the crescendo events cuz theres parts where you gotta run and turn the alarm off but zombies dont stop coming until its turned off so you gotta run there.

  5. Zombie Cat
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    #15
    Quote Originally Posted by nbbd View Post
    ...Oh yeah and you cant camp on l4d2 in the crescendo events cuz theres parts where you gotta run and turn the alarm off but zombies dont stop coming until its turned off so you gotta run there.
    One of the more annoying aspects of L4D2. Why they had to mess with this I don't know. I mean what's so bad about camping? It's called a 'last STAND' for a reason. There are no 'last runs' because such a thing is unrealistic and stupid. The end run to the helicopter/boat/plane/APC is more than enough.

    If it ain't broke, don't fix it.
    ...__o.. Stress, obesity, heart disease, traffic congestion,
    ._`\<,_. pollution, peak oil, global climate change.
    (_)/ (_). If only there were a simple solution.

  6. Drebin. Police Squad.
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    #16
    I couldn't disagree more with that - the fact that the finales will now boil down to more than just choosing a cupboard to hide in before holding down the 'fire' button is the part of L4D2 I'm most looking forward to.
    Let's face it, only the dumb, new or disorganised die in the finale these days, which kind of counters what I feel the finale should be - frenetic, chaotic and feeling like you are genuinely fighting for your life. Making the escape vehicle in one piece should be a real 'skin of your teeth' thing, not as it is now, where anything less than all 4 survivors making it to the vehicle is a surprise.

  7. Hi, my name is...
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    #17
    Either TP you have been practicing or you are talking about not dying in the finale on normal?
    (;
    I remember when the Commodore64 and Spectrum were technological gods

  8. Zombie Rat
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    #18
    Quote Originally Posted by Beery View Post
    One of the more annoying aspects of L4D2. Why they had to mess with this I don't know. I mean what's so bad about camping? It's called a 'last STAND' for a reason. There are no 'last runs' because such a thing is unrealistic and stupid. The end run to the helicopter/boat/plane/APC is more than enough.

    If it ain't broke, don't fix it.
    The bad thing about camping is that it makes the game a very predictable experience. I mean honestly all you have to do in dead air is sit and camp to win in the same spots. hell in the finale you just camp with double pistols and run to the plane and shoot a tank in his ankles because through camping you defeat his pathing algorithms. In Versus a you do as the infected is wait for the survivor team to stop camping and start moving and even then you camp and wait in the same spot to kill the survivors. its all counter camping. do you even play this game?

  9. Hi, my name is...
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    #19
    thinking about having to run across a whole bridge of tons of zombies without just waiting for them then walking across the bridge without any problem sounds exciting. idk how you wouldn't like the thought of that.

  10. Zombie Cat
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    #20
    Quote Originally Posted by tonyplanetos View Post
    Either TP you have been practicing or you are talking about not dying in the finale on normal?
    (;
    Exactly. The problem is not that camping is bad and needs to be stopped. The problem is that there isn't an intermediate level of difficulty between 'normal' and the next highest (the name of which has slipped my mind - is it 'veteran'?).

    If we had another difficulty level there would be a happy medium for most players where they weren't stuck with a level that they could beat all the time and two higher levels that kill everyone most of the time.

    This is a case of poor level balance. We don't need to take camping out of the game. Heck, some of the best bits are the camping bits. That's the point in the game when teamwork and a good tactical plan really pay off - and the developers want to remove that from the game? Did they go completely crazy in the last few months?

    We already have an end-run situation, so turning all the camping situations into end-run situations is plain silly. We need BOTH in the game, and L4D1 had the balance right. Again, why fix what isn't broken?
    ...__o.. Stress, obesity, heart disease, traffic congestion,
    ._`\<,_. pollution, peak oil, global climate change.
    (_)/ (_). If only there were a simple solution.

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