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Thread: From the makers of PR

  1. Registered TeamPlayer
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    From the makers of PR

    if they ever get USI on track, this could be a cool addition to the PR family, and exactly what I would love to see in a game..........Its funny the stuff I talk about makes it to a game possibly of its own. I don't know if you guys have heard how I think PR is missing the b-52 but check here.

    http://www.realitymod.com/forum/bss-...-9-t28194.html

  2. Registered TeamPlayer ***COMMANDER***'s Avatar
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    From the makers of PR From the makers of PR
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    Steam ID: 76561197983313098
    #2

    Re: From the makers of PR

    US-Intervention hmmmm?

    I like.

    http://hosted.filefront.com/markhawk

  3. Senior-Senior Member
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    Left 4 Dead 2 Preview

    We went hands-on with brand new content from Valve's zombie horror sequel.



    While Left 4 Dead 2 was one of the biggest hits at this year's E3, the post-event backlash has almost threatened to overshadow the game itself. Despite the hostility from its usually loyal fan base, developer Valve decided to let us play even more of the game upon its visit to London yesterday. We wasted no time putting our questions to Valve's Doug Lombardi, as well as taking more than a few runs through the New Orleans level on both the Xbox 360 and PC.


    Check out the teaser trailer for Left 4 Dead 2.


    Watch this video in HD 540p


    First of all, it's worth noting just how similar Left 4 Dead 2 is to the original game in terms of gameplay. While there are plenty of subtle changes that fans will notice, the meat of the game is exactly the same as before. You play in a team of four through various movie-inspired levels, taking on the zombie horde that stand between you and your extraction. The concept is simple: If you stick together, it's easier to stay alive, but if you play as a lone gunman, you'll die faster while sabotaging your team.

    The level we played was called The Parish and followed on from the same mission that we saw at E3 exactly one month ago. Like the original Left 4 Dead, each level is presented with a movie poster, and this level's tagline was "This time it all goes South." It's a reference to the level's location in New Orleans, where you fight it out in a suburban setting before crossing a bridge to make it to an escape helicopter.

    So what's actually been changed for this sequel? Well, the most obvious new addition was the melee combat, with frying pans and axes available in the demo we played. They were only effective within close proximity to the enemy, but, boy, are they effective when you are. The axe is capable of lopping off limbs (dismemberment is another new feature of the game), while the pan makes a highly satisfying thud on impact. The most interesting melee weapon has yet to be shown--the chainsaw is an amazing prospect, so Valve is making us wait until later in the year before we get our hands on it.

    Luckily, we were able to sink our teeth into plenty of other new features. There are now weapon upgrades available at random points in the game--we came across an incendiary upgrade that made our machine gun bullets set fire on impact. You only get about 50 of these fire-spewing shots per upgrade, but they certainly make short work of the standard zombies. Then there's the brutal new enemy called the Charger, who picks you up and slams you to the ground repeatedly until your teammates come to rescue you.

    The game was at its most tense during the gauntlet run--a term Valve used to explain the bridge section at the end of the level we played. Basically, a never-ending mass of zombies stand between you and the escape helicopter, so you have to work with your teammates to fend off the horde while slowly making your way across the bridge. Despite a liberal amount of gun turrets and ammo stockpiles, it's incredibly difficult to make it across, and if one of your team members die, there's no way to bring him back into the game. No wonder we died a few times trying to make it across here, but we loved the difference this made to the end of the level, as well as the tension it created.



    The inhabitants of New Orleans are not that pleased to see you.


    Valve was cagey about the difficulty level that was set up for our demonstration; but whatever Valve selected, it was damn hard. On our first run-through, we barely made it to the first safe house. On our second run-through, we made it about halfway across the bridge. On our final attempt, this time on the PC rather than Xbox 360, only one of our teammates made it to the helicopter--the rest of us died trying to get there. As hardened Left 4 Dead players, we found it a little bit frustrating, but it was no less addictive for the jump in difficulty.

    Left 4 Dead 2 is shaping up really well, and with four new characters, the group dynamic has changed once again. We played as Coach, a huge dude with an attitude; and Rochelle, a smaller female character. There was also the white-suited Nick and the jocklike Ellis. We loved our time with the game, especially playing with other journalists in the LAN setting. While Left 4 Dead 2 certainly doesn't do anything drastically different, we're confident that it will offer another highly addictive experience of the zombie apocalypse. The full game is out on the PC and Xbox 360 in November, and we should be able to bring you more between now and its release.


    Read and Post Comments | Get the full article at GameSpot

    "Left 4 Dead 2 Hands-On Preview" was posted by Guy Cocker on Thu, 02 Jul 2009 23:31:58 -0700[/COLOR]


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  4. Drebin. Police Squad.
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    #4
    The one thing that's confusing me is that Valve/the media are stating that 'dismemberment is a new feature'... I've been shooting the arms off the zeds in L4D for months now... isn't that dismemberment?

  5. Smoker
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    I love the concept of the gauntlet run. Perhaps there's an opportunity there for a new multi-player element too: competing to see how quickly you can make it to the extraction point, maybe with some sort of medals system á la survival mode?

  6. Drebin. Police Squad.
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    #6
    Meh, I wouldn't be so keen on that one - it would just turn into a big speedrun contest, which removes a lot of the fun from L4D's gameplay.

    The mode I would LOVE to see, is an expanded version of the Versus mode - you have two teams of 4 survivors at once, and one team of 4 infected. The two survivor teams go through the level at the same time, competing to see who finishes first. The infected team then have to make the decision of whether to divide their efforts between the two teams to try and slow them down, or to attempt to completely take out one team. If only one team makes it to the saferoom before a pre-set 'cut-off time', they win - if both teams make it before the cut-off time, the faster team wins. If neither team makes it past the cut-off time or both teams are wiped out, the infected team wins.

  7. A Banhammer With Rainbows
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    #7
    sooooooo...is the charger gonna be a special special infected - like the tank or witch
    or a normal playable si (hunter, smoker, boomer)
    Cause how much damage are we talkin when you get repeatedly smashed into the ground...blehhhh-so much is unknown! ...I CANT WAIT...

    [SIGPIC][/SIGPIC]
    jdog_pwnd_you: I worship you.

  8. Hi, my name is...
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    #8
    Quote Originally Posted by Lady Pwnage View Post
    sooooooo...is the charger gonna be a special special infected - like the tank or witch
    or a normal playable si (hunter, smoker, boomer)
    Cause how much damage are we talkin when you get repeatedly smashed into the ground...blehhhh-so much is unknown! ...I CANT WAIT...
    i feel sumwhat the same :P
    [SIGPIC][/SIGPIC]

  9. Smoker
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    #9
    Well All the infected do under 10 damage on normal, with the charger being half tank it might do close to 9-13 damage each hit to the ground.

  10. Zombie Cat
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    #10
    From what I've read the point of the Charger will be to separate the survivors. So he probably charges in and whirls his arm around, sending all the survivors within reach flying in different directions (like the Tank hit except he does it to multiple survivors at once). This will separate survivors and leave the individuals more vulnerable to other attacks. Probably his hits won't cause too much damage. The Charger's threat lies more in his ability to separate players.
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