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Thread: Expert Armor
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11-28-07, 07:16 PM #22
Re: Expert Armor
First off, it's not like anyone can see how you got it, just that you got it. Second off, the game isn't about integrity or moral honesty. If you can find an easy way to get a badge, why try to get it the harder way?
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OMG, LOL Tomato tomater.............Were you one of those people who would kill me and have your friend revive me, only to kill me and revive me over and over again, too?
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No, stat padding is completely different than the matter at hand. The strategy I posted is no glitch, the badge doesn't even say that you need get the kills as AA, implying that you should shoot down aircraft with it. It simply says that you must get the x amount of kills in the AA.
Call it cheating the system, I call it an easier way to get the badge you need. It's only for 2 badges. EA will reset your stats for stat padding. They really can't do anything about this
I honestly don't know how stat padding came into question here
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11-28-07, 09:40 PM #23
Re: Expert Armor
See, this is why I don't care about badges and ribbons. People will do basically anything to get them. And in Jersey everything is legal as long as you don't get caught. And that again means that the badges are worthless and meaningless. Not to mention that while you are trying to get some of them you are an outright liability to your team.
All that matters to me is playing {HRD} and fair, and grabbing the win. All the rest is just tinsel and toys...For when the One Great Scorer comes, to write against your name, he writes not that you won or lost, but how you played the Game
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03-08-10, 01:21 PM #24
Valve to Deliver Steam & Source on the Mac
Leading Gaming Service Expands to Mac Platform
Valve announced today it will bring Steam, Valve's gaming service, and Source, Valve's gaming engine, to the Mac.
Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.
"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."
"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."
"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."
Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."
Support for the Mac in Source and Steamworks is available to third parties immediately. Interested developers should contact Jason Holtman at jasonh@valvesoftware.com.
March 8th, 2010 07:15 PM
Read the full article at Steampowered.com
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