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Thread: A Race

  1. Registered TeamPlayer
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    #11

    Re: A Race

    thats funny man I was seriously gonna ask you when it was just me and you on today if you wanted to fav race. no killing...

  2. Registered TeamPlayer
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    #12

    Re: A Race

    It may work if all the vehicles didn't go the same speed. Yes, little problem there. Other then that if you all can get this thing worked out, I'm sure we can host something along the lines on monthly matches, instead monthly races.

  3. Registered TeamPlayer Angellmajick's Avatar
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    A Race A Race
    #13

    Re: A Race

    something else that is fun while waiting for the server to start, gunship races. and gunship/transport follow the leader.

  4. Registered TeamPlayer DJ Ms. White's Avatar
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    #14

    Re: A Race

    Quote Originally Posted by Axeager
    It may work if all the vehicles didn't go the same speed. Yes, little problem there. Other then that if you all can get this thing worked out, I'm sure we can host something along the lines on monthly matches, instead monthly races.
    Very interesting.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

  5. Registered TeamPlayer IronStomach's Avatar
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    #15

    Re: A Race

    Quote Originally Posted by BiscuitBoy
    This sounds awesome! Here is what we could do. You have someone get in the drivers seat and you have someone get in the back seat (3rd position). Driver should be support (to resupply the guy in the back) & the back seat guy should be engineer.

    You get to use the pilum in the back seat to shoot the other cars but you can't use the machine gun turret. No roller mines either for the guy in the back, just repair, pilum, & EMP mines.

    Then you could have obstacles along the way with roller mines and possibly a tank or two that you have to make it by.

    Then you can have a second obstacle of a line of support troops throwing EMP grenades to slow you down.

    Hmmm I think I have put too much thought into this now. The possiblities are endless! Anyways, after a few beers it could be hillarious.
    That. Sounds. AWESOME. We should work on a proposal, and I can book the practice server for experimenting with different options.

    ...DAMN that sounds awesome.

  6. Registered TeamPlayer
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    A Race
    #16

    Re: A Race

    me and grimeson did that on port bavaria. but i cheated and laid mines and did orbs on him... it was fun though

  7. Registered TeamPlayer Gumby's Avatar
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    #17

    Re: A Race

    Let me know when you are going to do this, I used to love racing Warthogs (Pumas) in Halo. I dig the engineer with the EMP mines too. That would be great.
    Sleep, eat, conquer, meditate, repeat.

  8. Registered TeamPlayer
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    #18

    Re: A Race

    That sounds so great!!! I totally want to be a part of this. You guys are creative.

  9. Registered TeamPlayer BiscuitBoy's Avatar
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    #19

    Re: A Race

    So just a little expansion on this, Braddoc and I were playing Highway Tampa last night on another server trying some stuff out and found a totally fun way to spend your time on that map (if your screwing around). You could use this strategy while following orders too though and being a team player.

    Braddoc was the driver and was support with infantry detection beacon, I was engineer and had roller mines and vehicle detection beacon.

    1. Put the infantry & vehical detection beacon on a FAV and jump in. Have the support troop drive and the engineer get in the 3rd position (the back seat) of the FAV.

    2. Now drive around as fast as you can and find armor, have the driver speed by the armor while the engineer drops mines out of the back. The engineer gets points for kills and the support gets points for resupplies while doing all of this for an added bonus.

    Note -- The engineer should also spawn with the anti-air gun to take care of any pesky gunships that might be on your six.

    3. Have the engineer drop roller mines and switch back to repairing the vehicle often. We were able to keep the vehicle repaired while taking direct hits from gunships & walkers using this method.

    The killers for us were tank shots and infantry who get lucky killing the guy in the back seat. Another advantage of this where I think it would help the team out is you can quickly move from silo to silo & you act as a mobile infantry & vehicle detection beacon. If one of the guys is squadleader you also act as a mobile spawn point. Pretty nifty if you ask me.

    I wish we would have had someone else to take screenshots of us or a video. All I know is I laughed so hard I nearly soiled myself and we had a great time.

  10. Registered TeamPlayer Braddoc's Avatar
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    #20

    Re: A Race

    it was pretty fun. i definitely proved myself as a decent FAV driver by outrunning and outmaneuvering this guy in a gunship last night. he is one i would rate as a "very good" flyer. was able to continue to pull 180's and keep his gunner trying to cap us. and it's fun as hell to casually ride up next to an unsuspecting enemy walker, and park right beside him like nothing's going on, while your engineer is dropping rollies at his feet.

    i say bring on the race. maybe 3 persons per car. i would go support driver, with infantry sonar (for anybody dumb enough to be standing on/near the track), and 2nd person engineer with vehicle sonar (so you can keep track of where they are), and the 3rd person, engineer in the back to toss rollies and emp mines.

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