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Thread: Squad AIR CAV

  1. Registered TeamPlayer FragRaptor's Avatar
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    #11

    Re: Squad AIR CAV

    Hey you could count on me as draft anytime! :9

  2. Registered TeamPlayer BobTheSane's Avatar
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    #12

    Re: Squad AIR CAV

    Hell, I'm down whenever I'm on dude. that sounds like phun!

  3. Registered TeamPlayer IronStomach's Avatar
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    #13

    Re: Squad AIR CAV

    Yeah, I'm down for that, too. Hit some people up on xfire when you want to try it out, that usually works.

  4. Registered TeamPlayer
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    #14

    Re: Squad AIR CAV

    Quote Originally Posted by IronStomach
    Yeah, I'm down for that, too. Hit some people up on xfire when you want to try it out, that usually works.
    OK, I just added my xfire account to my forum profile. I'm mostly unfamiliar with xfire and what it's for. I added ironstomach and fragraptor as friends, I'll get around to adding more when I get a chance.

    Anyone else who's reading this, feel free to add me as well and save me the trouble of finding you.

  5. Registered TeamPlayer kyle700's Avatar
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    #15

    Re: Squad AIR CAV

    thats a good idea. you said yourself that i was a good transport pilot so i could do that
    but its still a good idea
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

  6. Registered TeamPlayer Tenrou's Avatar
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    #16

    Re: Squad AIR CAV

    Well I've been in squad gunship a few times with you. So I wouldn't mind helping you with Air Cav if you want.

  7. Registered TeamPlayer
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    #17

    Re: Squad AIR CAV

    Well thought man. Deadly if applied.

  8. Registered TeamPlayer
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    #18

    Re: Squad AIR CAV

    You're biggest issue is people spawning on the transport from other squads and the commander would have to be in on it.

    How close would the gunships have to be to the transport to repair/reload? Possible in flight or too difficult?

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    #19

    Re: Squad AIR CAV

    Quote Originally Posted by RhysJD3
    You're biggest issue is people spawning on the transport from other squads and the commander would have to be in on it.
    If random people spawning on fatboy is the biggest problem we'll have then I'd say we're sitting pretty good. That's not a real bad problem to have to deal with.

    Honestly, the biggest problem I forsee is firstly getting the right people in the squad together and then getting ahold of both gunships. There's a few pilots I've seen often on TTP who always fly gunship, but they aren't on these forums. So if one of them happens to be on our team that's going to be a real problem.

    Quote Originally Posted by RhysJD3
    How close would the gunships have to be to the transport to repair/reload? Possible in flight or too difficult?
    They have to be pretty close to repair/reload in air, it's not hard to do if you know what the other pilot is doing. But here's something else to consider; with two engineers piloting the gunships, they can repair eachother while flying in formation at max speed.

  10. Registered TeamPlayer
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    #20

    Re: Squad AIR CAV


    Depends on the pilots who are flying and their skills. Probably not a good time for me to be flying. Tend to be a hard time controlling on occasion.

    But if Laggy has his SAW, beware!!!!

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