View Poll Results: which sniper rifle is the best?
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Thread: Sniper Rifles: The Good And The Bad
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02-14-08, 01:19 AM #4Re: Sniper Rifles: The Good And The Bad
The Zeller purely because it can clear enemy explosives. No mine bait? No prob. Zellerman, please take out those rollie mines please.
And for a twisted laugh, if a sniper on your team detonates an APM/rollie mine laid by the enemy and it kills another person on the enemy team, the person laying the munitions gets tagged with a TK. Then when he gets punished for no reason he can discern, it just rattles some of them even more :9
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02-14-08, 09:31 AM #8
Re: Sniper Rifles: The Good And The Bad
The zellar definitely looks the coolest, and I like the extra kick and the potential tactical uses. But the three round clip I don't like, I like haveing two extra shots for killing enemies as they get rezzed or for killing groups of snipers up on catwalks before they see that I'm there.
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02-14-08, 01:02 PM #9
Re: Sniper Rifles: The Good And The Bad
both are crap, the sniper in this game rarely has the upper hand. Im not talking about recon class, i mean the sniper. in every game a good sniper dominates, in this game a good sniper dominates for 2 minutes then gets run over, knifed, shot, orbitaled....
The Recon kit is what saved the sniper.
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02-14-08, 01:21 PM #10Re: Sniper Rifles: The Good And The Bad
Honestly, if I'm commanding and I have orbitals available to me. I look for big clumps of red dots. If I can't find that, I WILL single out a solitary sniper or 2 and put the 1st round on his head. On Camp G, I think the snipers snuggle together for warmth because you can usually orbital 2 or 3 of them at once.
I thought it was by design to make sure the commander can get some kills during a round as well. Or it teaches dumb snipers not to sit in an exposed area.
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