Page 1 of 4 1234 LastLast
Results 1 to 10 of 39

Thread: Removing the rallypoints?

  1. Registered TeamPlayer
    Join Date
    01-07-07
    Location
    Europe
    Posts
    3,626
    Post Thanks / Like
    Blog Entries
    1
    #1

    Removing the rallypoints?

    Seeing as this thread didn't get alot of attention last time, thought I'd use it for the current setup the PR devs are going to try out the next days/weeks. The initial thread was a suggestion to remove the RPs in early 2008, now the devs are going to try it out in public, along with a few other changes. Check it out.

    http://www.realitymod.com/forum/f380...play-beta.html

    Keep in mind that the first to pages here are old, but in a forum manner I didn't want to create a new one when this already existed.






  2. Registered TeamPlayer Blakeman's Avatar
    Join Date
    02-06-08
    Posts
    6,283
    Post Thanks / Like
    #2

    Re: Removing the rallypoints?

    One guy "Terranova" made some good additions if they were moved, basically making bunkers/firebases easier to deploy for SLs and making the commander not as influential over them.

    I like building bases in key locations for respawn/defense as it makes sense to me given the limitations of the game engine itself.

  3. Registered TeamPlayer
    Join Date
    06-10-07
    Posts
    4,435
    Post Thanks / Like
    Stat Links

    Removing the rallypoints? Removing the rallypoints? Removing the rallypoints? Removing the rallypoints? Removing the rallypoints?
    #3

    Re: Removing the rallypoints?

    I think it would be a great way to make the Commander more integral to play. While difficult to do and impossible against an experienced team, a map can be won without ever having a fire base/bunker built. Removing RPs and giving the Commander a greater presence would also go along way toward emphasizing team play even further, reinforcing the reality that we serve the Commander (although some may not behave this way).

    However, I will conclude by saying that while I think there are some positives in making such a change, I would rather that they do not eliminate the RPs ... I'm still getting used to now "spawning on green!"
    My goal is to succeed in any mission - and live to succeed again.
    God grant that I may not be found wanting, that I will not fail this sacred trust.

    "bite my shiny metal ...!"

    there are many other servers
    ... NONE like TPG, the epicenter of team play!

  4. Registered TeamPlayer
    Join Date
    01-18-08
    Posts
    581
    Post Thanks / Like
    #4

    Re: Removing the rallypoints?

    I think the commander should have less responsibilities. It's bad enough now when we're 5 minutes into the game and nobody's gone commander. Then you get the team begging for someone to volunteer and finaly someone does just out of necessity, even though they're not particularly good. For me personally there's just not a good enough cost:benefit to being commander. It's not particularly fun, it's a pain trying to communicate with the squads, and if you can manage that it's a pain getting them to follow your orders. Hopefully in future patches they try something new with the commander position to make it more gratifying, or at least a better comm system. I think I'll try going commander more often just to get some practice in either way.

  5. Registered TeamPlayer
    Join Date
    06-10-07
    Posts
    4,435
    Post Thanks / Like
    Stat Links

    Removing the rallypoints? Removing the rallypoints? Removing the rallypoints? Removing the rallypoints? Removing the rallypoints?
    #5

    Re: Removing the rallypoints?

    Quote Originally Posted by MarioSpeedwagen
    It's bad enough now when we're 5 minutes into the game and nobody's gone commander. ...
    Yes ... this happens more often than I would like ... although, I admit only hopping in the seat on occasion and should make it a point to do it more. I do agree with you that the interaction/gratification for the commander may play a role here. We should try to get more regulars in the commander seat, if possible. I do understand how you feel though ... I'd hate to give the Commander MORE control if getting a Commander is one of the most difficult things to do ... kind of a catch 22 when you think about it.

    I can't say I'm a good Commander, but I will give it a shot more often. I hope the rest that post on these boards take up the challenge and do the same.
    My goal is to succeed in any mission - and live to succeed again.
    God grant that I may not be found wanting, that I will not fail this sacred trust.

    "bite my shiny metal ...!"

    there are many other servers
    ... NONE like TPG, the epicenter of team play!

  6. Registered TeamPlayer
    Join Date
    06-18-07
    Location
    San Jose
    Posts
    2,412
    Post Thanks / Like
    Stat Links

    Removing the rallypoints?
    #6

    Re: Removing the rallypoints?

    I would not like to see rallypoints removed.

    While it is good for a commander to play an integral part in the game, if the game relies too much on the commander, then the whole team could suffer because of an inexperienced / poor / what ever you want to say / commander. I think a lot of people avoid playing as the commander because the play in that role becomes a bit more RTS than FPS and as I quite enjoy RTS type stuff as well, I do command a fair amount - but sometimes I like to get involved in the real action. As Mario said, more regulars should step up and command.

  7. Registered TeamPlayer
    Join Date
    06-10-07
    Posts
    4,435
    Post Thanks / Like
    Stat Links

    Removing the rallypoints? Removing the rallypoints? Removing the rallypoints? Removing the rallypoints? Removing the rallypoints?
    #7

    Re: Removing the rallypoints?

    Quote Originally Posted by Amador +JP2+
    I can't say I'm a good Commander, but I will give it a shot more often. I hope the rest that post on these boards take up the challenge and do the same.
    Ugh ...

    First let me say thank you to those that fought hard and met objectives tonight! Some of y'all are terrific. I was fortunate to have a handful of great squads tonight. :6

    However, I did meet my challenge with too many other squads that decided the commander's orders were unnecessary. In fact, at one point I had been instructing a squad for some 15/20+ minutes to go back, secure FOB, and rebuild the bunker so that our team could spawn there and use the vehicles at that location (instead of having to spawn all the way back at main every time). While their squad scattered to the wind, one tank did try to roll into FOB. It was destroyed.

    Well ... I continued urging them to secure and rebuild. Eventually (15/20+ minutes later) I get "!$*(&#$(*@( next time tell us to do that when before we get in the tank!" .... I was not aware that people spawned as crewmen, but then we learn something new every day. The insults and foul attitude spewed on ... as I was reminded that we were now down to some 30 or so ticks. True enough, by that time I would normally tell everyone to do their best and go kill some nme, but I was struck that after delaying for so long and refusing to do the task well before the dearth of points that these guys ... pfffft

    It was nice to see that these non-teamplayers left the server before the next map.

    Yes, bryn, bird, et. al. you made us suffer greatly that round! :5 I hope you liked that JDAM I left for ya at village! :10

    On the next map I only hopped into the Commander seat halfway through the round ... no one wanted to step up and the Chinese had finally figured out how to pull a trigger! Needless to say ... it was a little too little too late (but close). I was pleased to finally get a firebase up and an AA to help us keep the APCs at bay a little.

    I've had my fill as commander for a few days ... gonna go rest now! :4

    ... back on topic ...

    I'm still for keeping RPs ...
    My goal is to succeed in any mission - and live to succeed again.
    God grant that I may not be found wanting, that I will not fail this sacred trust.

    "bite my shiny metal ...!"

    there are many other servers
    ... NONE like TPG, the epicenter of team play!

  8. Registered TeamPlayer
    Join Date
    01-07-07
    Location
    Europe
    Posts
    3,626
    Post Thanks / Like
    Blog Entries
    1
    #8

    Re: Removing the rallypoints?

    Yeah, stay on topic please.

    Some other guy said it short.
    Quote Originally Posted by DrMcCleod
    You would simply end up with 32 lonewolf medics vs 32 lonewolf medics.




  9. Registered TeamPlayer
    Join Date
    07-12-07
    Posts
    1,471
    Post Thanks / Like
    #9

    Re: Removing the rallypoints?

    i'm definitely for keeping the rally points.

    Sure, making it easier for SL to build squads would be nice, but by removing rally points all together, you sort of eliminate the need for a squad to work as a squad....

  10. Registered TeamPlayer
    Join Date
    01-07-07
    Location
    Europe
    Posts
    3,626
    Post Thanks / Like
    Blog Entries
    1
    #10

    Re: Removing the rallypoints?

    Edit.

Page 1 of 4 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title