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Thread: Laws & Gravity
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02-18-08, 12:49 AM #1
Laws & Gravity
There is one rule on TTP there are no rules. But is this good for the server? I have been seeing a lot of base raping recently it getting out of hand. Iv seen people camping the carrier on wetland shooting black hawks before they even lift off destroying little birds when there landing and repairing at the main. Tanks going and camping all round at a main.
And seeming that vehicles take a up to 30mins just to respawn it very gay to find that the other team has gone and raped your main and destroyed all your precious equipment. Is this fun for any one?. Sure it fun doing the camping but is it worth it.
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02-18-08, 12:51 AM #2Re: Laws & Gravity
This has been discussed many times before. If you don't like having your stuff blown up do something to prevent it.
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02-18-08, 01:41 AM #3
Re: Laws & Gravity
A forward defensive position that supresses and immobilizes enemy assets and troops is a logical, and realistic, way of winning. Its not always beneficial or recommended, but they have the right to do it.
If you wanna know our (No) Rules & Policies, read this link. Here is a section that deals with your issue.
http://www.texasteamplayers.com/index.php?topic=3445.0
Originally Posted by ...bigdog...
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02-18-08, 02:22 AM #4
Re: Laws & Gravity
Yes, I know it sucks to be on the losing end...especially in PR. Because it takes SOO much longer. Keep in mind though that everyone starts the the match at the same time and it takes a "complete" team to win a "good" PR match. If your team can't get your crap together...well, you don't deserve to win.
If I'm a GB commander, in a perfect round, and I have 4 squads from the start on say "Qinling". I'd say squad 1 and 3 to village...squad 2 and 4 spawn farm and head to coal mine. After that is taken care of squad 3 and 4 defend village and mine. Squad 1 go to airbase and squad 3 go to FOB and take out ALL vehicles and assets...with squad 1 and 3 reducing most of the resistance, squads 3 and 4 come in to take the flags for a dominant win. If a team can't seem to get things going enough to stop this from happening...well? What the hell do you expect?
I've been on the receiving end many times and it does suck, but we can't win them all. When I'm on the that side of things I just tip my hat to the guys on the winning side, they deserve it. They were the better team this round. I will say that in PR though, the people that stick out the slow death have a lot more time to figure out what they did wrong and why things didn't go their way. They become better players because of it.
That whole time you are getting dominated, you can spend your time bitching and whining about being baseraped or you can try and do something about it. I've been in numerous rounds in this situation, where the team suddenly realizes that we haven't been playing as a team and then said...What do we need to do to get out of it? And before you know it, we're pushing "their" main.
Thats what I love about TTP and PR...It takes a team to win. It IS fun for me, not camping...but winning because my team WAS a team. Some of my best and most memorable rounds were teamplaying at it's finest, finalized by a loss.
If you were playing Monopoly, how much would it suck for an opponent to say you can buy all the propertys, except Boardwalk and Parkplace? Because those just aren't fair?
The way I see it, is that we play here because we are teamplayers. And the best TEAM normally wins. In PR, it doesn't matter who the great players are. Only which team can maintain their teamplay until the very last second of the game. If you're on the losing end, take up a leadership role and try to lead the team to victory and if nothing else, go down with some pride.
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02-18-08, 09:51 AM #5
Re: Laws & Gravity
It does suck when you know its someone new playing like it's a vanilla server and rolls up a tank to your main.
On the other hand, its that much sweeter when you sneak behind that newb with mines and C4 and blow his ass to the heavens.
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02-18-08, 09:56 AM #6
Re: Laws & Gravity
If you can distract the enemy team and allow your team to push up then you are using teamwork to grab the objectives. Base rape is not some noob act, if it is used at the right time it can be a great strategic tool, it prevents the enemy commander from preforming, and it makes the commander pull a squad back to defend the main, one less squad on the battlefield makes for an easy win.
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02-18-08, 10:42 AM #7
Re: Laws & Gravity
Originally Posted by MacDre707
http://www.texasteamplayers.com/index.php?topic=27501.0
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02-18-08, 01:17 PM #8
Re: Laws & Gravity
Originally Posted by FragRaptor
I've seen many times on Kashan where a person I've never seen before rolls up a tank to the opposing teams main early in the game, only to stop and wait the 30 seconds to try to get the gun up. Those 30 seconds is usually when the tank goes boom. I've also seen folks that actually drive the tank right inside the enemies main base, making it incredibly easy to blow up.
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02-18-08, 04:05 PM #9
Re: Laws & Gravity
Originally Posted by w4jchosen
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02-18-08, 04:27 PM #10
Re: Laws & Gravity
WTF I know where the rules are. Im just discussing that they need to be changed.
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